It seems you are right, Morten. You cannot change even the angle of the camera with an override. However, if you only want to change the lens shader, there is a parameter on the pass to do this (last tab, last parameter down). You can append a camera shader or you can override it entirely.
Does it do what you want?

On 06-Mar-14 05:41, Morten Bartholdy wrote:

Life goes on and I have a quick question regarding camera overrrides. I have tried forwards and backwards now without succes - am I right in assuming I can't create a pass overrride on a camera? Camera does not want to be in a partition and so an override applied to the camera sticks there through all passes. Can someone confirm this, and is there perhaps a different way?

My current workaround is to duplicate the camera and change the parameter (Ink Lens Shader) for the duplicate camera , which is not so elegant.



Thanks.


Morten




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