It seems you are right, Morten. You cannot change even the angle of the
camera with an override.
However, if you only want to change the lens shader, there is a
parameter on the pass to do this (last tab, last parameter down). You
can append a camera shader or you can override it entirely.
Does it do what you want?
On 06-Mar-14 05:41, Morten Bartholdy wrote:
Life goes on and I have a quick question regarding camera overrrides.
I have tried forwards and backwards now without succes - am I right in
assuming I can't create a pass overrride on a camera? Camera does not
want to be in a partition and so an override applied to the camera
sticks there through all passes. Can someone confirm this, and is
there perhaps a different way?
My current workaround is to duplicate the camera and change the
parameter (Ink Lens Shader) for the duplicate camera , which is not so
elegant.
Thanks.
Morten