This is a possibility with Fabric Engine in the mix for super speed.
 Here's hoping.



On Fri, Mar 7, 2014 at 11:55 AM, Francisco Criado <malcriad...@gmail.com>wrote:

> Why not to rename xsi.exe to maya.exe and change the starting screen? that
> could be very easy implemented, and voila! all softimage tools and ui in
> maya :)))))
>
>
> 2014-03-07 16:50 GMT-03:00 Raffaele Fragapane <raffsxsil...@googlemail.com
> >:
>
> I think the core issue here isn't as much whether Maya can be patched or
>> not, it surely can, the core is still functional and respectably open, if
>> not without issues (and stability has been degrading compared to the past
>> IME).
>>
>> The problem for a lot of people used to Soft is how much scavenging and
>> patching they will HAVE TO do before they are even remotely close to having
>> previous functionality.
>>
>> For the small scale Maya user, so leave us engineers and big shops out,
>> having to scavenge for scripts and tools and hacking together horrible
>> copy'n'paste MEL macros is part of the day to day routine, even for things
>> such as opening more than one outliner. That's why it's perceived as
>> inferior by a lot of Soft users.
>> We can discuss potential all day, and there are certainly things I can do
>> in Maya that Soft will simply not allow me to do, but in terms of OOTB
>> experience it is pretty F'in disgraceful with all the missing bits.
>>
>> Rabbit's Shapes plugin and ngSkinTools are bare minimum additions to even
>> be able to use it, along side a handful of shelves (Maya's layout is
>> another disgrace that requires a lot of old school hacking) that you'll
>> have to scavenge from all over the place.
>>
>> You also have to toe the line between what you can rely on and what you
>> can't.
>> Maya has a binary lock on versions, so any new major release, and in two
>> recorded cases even the .5s, it breaks binary compatibility.
>> Soft users take for granted that most C++ plugins and nodes written four
>> years ago and never touched again will still work. There was some pretty
>> major upset when for the first time a version or two ago some ICE fixes
>> "broke" the majority of nodes into requiring recompilation. This is par for
>> the course in Maya, compiled anything will NOT work on any major version
>> other than the one it was compiled for.
>>
>>
>>
>> On Sat, Mar 8, 2014 at 6:36 AM, Meng-Yang Lu <ntmon...@gmail.com> wrote:
>>
>>> I've always felt Maya's core performance has been relatively good
>>> compared to others.  It is incredibly extensible and can maintain some
>>> really good performance.  The problem that Maya has is having the various
>>> components exchange data between each other.  Essentially, every node in
>>> the scene is holding each other's hand always.  These no easy way to hold
>>> up data to prevent all the nodes from updating when you make a change.
>>>
>>> It boils down to how cleanly you can implement these features.  There
>>> are some legacy things that could go, obviously some complete reworks, but
>>> development for Maya is a lot more straight forward than Softimage.
>>>
>>> My only gripe is that as you build tools for Maya, the plug-in manager
>>> gets incredibly messy.  Looks like a vomit of ideas over the past 10 years
>>> and no search function.  And it kinda needs all this garbage to function.
>>>
>>> House cleaning is definitely in order.
>>>
>>> -Lu
>>>
>>>
>

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