This is a possibility with Fabric Engine in the mix for super speed. Here's hoping.
On Fri, Mar 7, 2014 at 11:55 AM, Francisco Criado <malcriad...@gmail.com>wrote: > Why not to rename xsi.exe to maya.exe and change the starting screen? that > could be very easy implemented, and voila! all softimage tools and ui in > maya :))))) > > > 2014-03-07 16:50 GMT-03:00 Raffaele Fragapane <raffsxsil...@googlemail.com > >: > > I think the core issue here isn't as much whether Maya can be patched or >> not, it surely can, the core is still functional and respectably open, if >> not without issues (and stability has been degrading compared to the past >> IME). >> >> The problem for a lot of people used to Soft is how much scavenging and >> patching they will HAVE TO do before they are even remotely close to having >> previous functionality. >> >> For the small scale Maya user, so leave us engineers and big shops out, >> having to scavenge for scripts and tools and hacking together horrible >> copy'n'paste MEL macros is part of the day to day routine, even for things >> such as opening more than one outliner. That's why it's perceived as >> inferior by a lot of Soft users. >> We can discuss potential all day, and there are certainly things I can do >> in Maya that Soft will simply not allow me to do, but in terms of OOTB >> experience it is pretty F'in disgraceful with all the missing bits. >> >> Rabbit's Shapes plugin and ngSkinTools are bare minimum additions to even >> be able to use it, along side a handful of shelves (Maya's layout is >> another disgrace that requires a lot of old school hacking) that you'll >> have to scavenge from all over the place. >> >> You also have to toe the line between what you can rely on and what you >> can't. >> Maya has a binary lock on versions, so any new major release, and in two >> recorded cases even the .5s, it breaks binary compatibility. >> Soft users take for granted that most C++ plugins and nodes written four >> years ago and never touched again will still work. There was some pretty >> major upset when for the first time a version or two ago some ICE fixes >> "broke" the majority of nodes into requiring recompilation. This is par for >> the course in Maya, compiled anything will NOT work on any major version >> other than the one it was compiled for. >> >> >> >> On Sat, Mar 8, 2014 at 6:36 AM, Meng-Yang Lu <ntmon...@gmail.com> wrote: >> >>> I've always felt Maya's core performance has been relatively good >>> compared to others. It is incredibly extensible and can maintain some >>> really good performance. The problem that Maya has is having the various >>> components exchange data between each other. Essentially, every node in >>> the scene is holding each other's hand always. These no easy way to hold >>> up data to prevent all the nodes from updating when you make a change. >>> >>> It boils down to how cleanly you can implement these features. There >>> are some legacy things that could go, obviously some complete reworks, but >>> development for Maya is a lot more straight forward than Softimage. >>> >>> My only gripe is that as you build tools for Maya, the plug-in manager >>> gets incredibly messy. Looks like a vomit of ideas over the past 10 years >>> and no search function. And it kinda needs all this garbage to function. >>> >>> House cleaning is definitely in order. >>> >>> -Lu >>> >>> >