Yes. Bring back Softimage until ADSK really comes with something better, and most important: That we are convinced that it IS BETTER.
We will migrate because of self conviction, not because we were ripped off. Meanwhile.... the more time is passing. The more clients you are loosing... Something to think twice on this very bad decision. ------------------------------------------------------- Emilio Hernández VFX & 3D animation. 2014-03-11 6:12 GMT-06:00 Chris Marshall <[email protected]>: > I totally agree 100% with everything that's been said here. > > > On 11 March 2014 12:04, Jean-Louis Billard <[email protected]> wrote: > >> Hi all, >> >> I'd like to chime in if I may. >> >> I run a very small company in Brussels called Digital Golem that's been >> around for almost 8 years, and our pipeline is essentially >> Softimage->Arnold->Nuke, with a bit of ZBrush thrown in for good measure. >> One of the biggest reasons we are able to be competitive in this tough >> market is thanks to Softimage being a fully rounded and mature package >> offering a complete toolset for our needs. >> >> I started using SI3D 20 years ago, (working mostly in London, as well as >> being a Softimage certified trainer) and the same artist-friendly >> philosophy that was the driving force behind the development of SI3D was >> equally apparent in the next-gen XSI, and then some. I have yet to see >> another 3D package offer so much of a toolset in such an efficient way. >> I can honestly say that I would *never* have ventured into setting up a >> company (with all the blood, sweat & tears involved) were it not for >> Softimage. >> >> So the issue I'm confronted with now is that as a small company I have >> absolutely no other viable option that will not involve large sums of cash >> to be spent in re-tooling and re-pipelining, or a serious drop in >> efficiency, and quality, while we re-train. Also I cannot afford to employ >> an R&D team just to make things work. It is an extremely demoralising >> situation. >> >> Now, no one here is under the illusion that Softimage hasn't got its >> share of problems, and as Luc-Eric explained, there are issues right at the >> core of Softimage that will be close to impossible to resolve and will >> become showstoppers in future development. So ultimately we *will* need >> something new, but right now nothing comes close to replacing Softimage, >> and if something does turn up in 2 years time, we would need another 12-24 >> months for the transition. >> >> SO, all this to say that I strongly support Greg's suggestion to give >> Softimage another 4 years of life, and to add my voice to the many that are >> hoping to sway Autodesk into finding a better solution. >> >> Cheers, >> >> Jean-Louis >> >> >> >> >> >> Jean-Louis Billard >> >> Digital Golem >> BE: +32 (0) 484 263 563 >> UK: +44 (0) 7973 660 119 >> [email protected] >> http://www.digitalgolem.com/ >> 53 Rue Gustave Huberti >> 1030 Brussels >> >> >> >> On 11 Mar 2014, at 03:49, Greg Punchatz <[email protected]> wrote: >> >> Hello Autodesk, >> >> My name is Greg Punchatz , Senior Creative Director at Janimation. I have >> a proposal, or call it a counter offer on the proper way to retire >> Softimage. >> >> > -- > > Chris Marshall > Mint Motion Limited > 029 20 37 27 57 > 07730 533 115 > www.mintmotion.co.uk > >

