To contribute to the small studio idea, this is a revised version that I have 
been trying to post lately, you can use this to how you wish. Maybe I am a 
nobody, but really I don’t get their marketing strategy and would like them to 
consider Softimage as an asset still. To keep maintaining Softimage to their 
own benefit and to everyone else’s benefit. 




 


I started SI not 3 years ago as an intern. I had to work with two other 
generalists, one on Maya and the other in Si. In under 3 months, I learnt from 
zero SI to enough knowledge to produce double the quota of my Maya partner 
(year experience in Maya). The factors could depend on the artist, but then 
again SI is a great animation and render and compositing package, quick to 
learn and flexible right out of the box. 

Softimage is a good contender in this industry, as it is a complete package 
(from 3D to composting) with a streamlined workflow, and ability to build tools 
without programming and scripts (ICE). 

Learning more about Maya, I do believe Maya is a great product. Don't get me 
wrong, but reading more on this list is starting to make me doubt the pipeline 
workflow, with future issues that could set us back and keep us at similar 
costs and incapability with our competition in this growing market here in 
Colombia. 

Due to our nature of being an aspiring VFX and animation industry for the Latin 
population (a huge market) here from Colombia, South America; the alternative 
software to Softimage, for cost sake and functionality, is Blender. 

This little rebel of an idea promotes innovation and flexibility. People are 
working on Ice like nodal flexibility and incorporation, it has sculpting like 
Mudbox, compositing nodes as powerful as SI's and almost as capable as Nukes, 
video editing (in a 3D package?!), and tools that come standard to Maya, Max, 
and SI. Yes, it's not there yet, but its future is by the users for the users. 
It's open, and developing fast. Each release has hundreds, yes hundreds, of bug 
fixes and cool new features. Not to mention it runs a gpu+cpu hybrid render 
engine already included from the get go. And it has the flexibility for 
developers to grow it, an open SDK and sourcecode. 

 

This is very attractive here. And free, and hopefully always free. 

 

Being in South America, our production budget is not capable of what Autodesk 
offers as a pipeline at most times, especially at startup; and I have to say 
that here, piracy is prevalent in this industry for nearly this entire 
continent for such reason. Not till the emerging studios and talent become 
successful can they afford to purchase legal seats from Autodesk with a Maya or 
Max based pipeline (programmers, scripters, 3rd party plugins, compositing and 
FX software sold separately, etc). As a startup, our product turnover and 
profits are small, every peso counts. Spending thousands of dollars that 
squashes our currency on what Autodesk or any other software package is 
offering sometimes is not viable if we wish to grow or re-invest in more staff 
and better products; as we can only, more often than not, only cover costs with 
Autodesk current marketing model and their most popular toolset and expensive 
pipeline (which also involve competing software). Softimage is an answer to 
this expensive pipeline, thus freeing our limited resources to invest in 
Autodesk and more seats, more staff, bigger studios, better products.  

But now it is not an option. This situation brings most of Colombia and 
universities here to start working with Blender as THE alternative. It is a 
reality that open source software is competition to anything Autodesk offers; 
and even if it wasn't, it would be pirated due to the economy of the industry 
here and the high cost of a multi-software pipeline. Yes, Autodesk has the 
prestige here, yes those who are successful will buy what they offer.. But it's 
losing traction; even as corruption is challenged and more and more studios 
require legal software to be granted a sale. But being new studios in a growing 
industry, it simply can't afford Autodesk with the industries current low 
turnover in Latin America (for lack of cred), especially for a difficult 3D 
pipeline with costly maintenance, need for development, 3rd party plugins, 
difficult rigid render pipeline workflow, multiple software licenses from 
different providers, etc; that is not what is needed in a competitive pace 
within the industry, one that SI could offer as a solution. To confront 
legality and cost to efficiency, Softimage was a strong contender – now it is 
the competition: Blender – or other software that offer similar solutions. 


I had plans to grow my studio here in Colombia and by now we have produced 
double the quantity with competing if not superior quality with teams the 
fraction the size of any other studio in this country (which runs on mostly Max 
or Maya). This could be thanks to SI. This year we are landing a national 
television series, and we have done all our preproduction in an older version 
of SI. We hoped to upgrade to the newest and latest, as our pipeline depended 
on what SI could offer – streamlined workflow, functionality, flexibility, 
simplicity, trustworthiness. We were planning to invest a lot in Autodesk, but 
now our alternatives are to finish our production with our antiquated software; 
and/or we can only hope we can purchase SI in the upcoming months or later this 
year when our latest contract funds transfer, and carry on till we adopt a 
viable alternative - which would be Blender or anything else that will help us 
grow faster than our competition, factoring costs or flexibility and a future. 
If we had the opportunity to invest in Softimage later on this year without any 
previous subscription, we would, and still be ahead of our competition many 
years to come (concluding guaranteed investment into Autodesk – and more 
prestige for Autodesk)

 

I'm not saying blender is or ever will be competition, nor am I saying that 
South America is a lost market - no. I am saying the marketing strategy for 
Autodesk software and any other 3D software should change to accommodate these 
needs in growing industries, with thousands of potential new users and content 
for the world’s second largest mother tongue language, Spanish - a market that 
could potentially generate millions into the industry, and millions into 
Autodesk and the solutions they could offer. 

 

But as it is, you just made it more difficult for Autodesk to compete in Latin 
America. I hope there will be a contender that also is made by the people, for 
the people, yet that will benefit Autodesk in some way - a rounded package that 
doesn’t require large studios for similar content and efficient pipelines. I 
also hope Autodesk, for the sake of their own industry, will have a contender 
for Houdini and Modo, Blender and Nuke all in one, which Softimage IS and could 
be.  

 

I hope Autodesk will have the backing of a developing VFX industry in Latin 
America, that will not be thwarted by costly and uncompetitive pipelines and 
replaced by open source packages - completely legal, developing and 
trustworthy. 

 

Taking away a toolset that competes with Houdini, Nuke, Blender, Modo - the 
competition together - for a prized toolset still in development, yes, popular, 
yes, stable, yes, growing... but not appropriate for an industry who can't 
afford to spend the level of education and workflow bottlenecks Maya or Max has 
to offer - it's disabling. 

 

Especially when the alternative to everything is free, legal and developing 
fast. 

 

Softimage, why discontinue it? Where is the strategy in there? (To make the 
other software stronger? without having to expand staff and business/marketing 
costs?) 

 

Why not transition the business model to something potentially competitive for 
the competition (yes, not to your own business model and packages, but 
complimentary) that could even compete with Blender and their mentality of a 3D 
software of the people, for the people; by opening the SDK and still giving 
access to potential customers? 

 

Why close a competing product that can ward off quickly growing competition for 
quite some time as it is? Why not let the people maintain such a tool to your 
benefits? Why not keep the mentality of an efficient and investment worthy 
mentality of an emerging industry here in Latin America - why not benefit from 
the ideology of growing studios and individuals, efficiency and innovation in 
itself? Why have people settle for a - yes, a tried and true, yet expensive and 
flawed, pipeline - instead of promoting tools that make every day VFX work 
easier (as recent products in the industry have shown created within SI - 
through prizes and feature films). Why take away options (for people to invest 
in Autodesk)?! 

 

Even if you don’t open the SDK, why not offer alternatives to studios and 
emerging industries looking for alternatives that are more efficient and 
cheaper in the long run than software still in development? Cheaper and more 
efficient than Hollywood VFX pipelines? Why take away an answer to the 
industry’s needs? 

 

Why not give the option to emerging students, studios and industries in growing 
countries with markets potentially larger than the English speaking world a 
chance to optimize their budgets with an arsenal of stable and competing 
pipeline alternatives to optimize mainstream and costly methods: Maya and Max 
with Nuke/Houdini (competition)? Why only offer options that need much more 
costs in education, multiple software licenses crossing a number of providers, 
taking away finances from any individual or Studio from potential seats they 
could rather invest in with Autodesk’s rounded solutions (Softimage)? Why start 
an expensive and uncapable, education heavy, production pipeline while waiting 
till potential software is capable of such efficiency instead of investing in a 
project that will ultimately create better investments into Autodesk from 
emerging and established studios? 


Why was this decision set back in only September then executed without any 
preparation for your users? Why now when industries watch the Lego Movie and 
think how did they do it? Or even Metegol, yes, working in Maya, struggling 
with the render pipeline (I talked personally with the lighting and render 
directors asking them how it went in Siggraph, Bogota)- when simple tools in SI 
could have avoided that and their movie would not have been the most expensive 
in Argentinian history - or even South American history (thus freeing up more 
finances to further invest in Autodesk). 

Why choose now to limit options and stop growth in an emerging industry, for 
Artists, freelancers, small studios, growing studios and even major studios 
looking for production alternatives?

The current pipeline model Autodesk offers, is strong, yes; but more so with 
the extra members the army of tools that are more than capable to stand against 
the competition, on its own, without help: Softimage, it’s an asset. 

A business asset. 

Not a liability. 

Don't sell it, but open it. Don't cease and desist it, take advantage of it. 
Don't minimize your focus; you have a good strategy for dominating the market - 
don't limit your options that you provide, the ones your clients and future 
clients will want and need. 

Don't give in to your competition. 

Softimage is an asset - especially in an emerging industry here in Latin 
America - one striving for pipeline friendly, ready out of box, cost worthy 
products that works more efficiently than any first-world industry using the 
most popular tools: Maya or Max, or many other software for a single pipeline 
(and the closest thing to a unified workflow would be Blender or Softimage, not 
Maya). It's an industry as a whole looking for alternatives - and now you are 
taking it away from them. 

I have no idea who to talk to, and I am not sure this is worthy to share or 
send to superiors, board members or developers. But think. THINK. Be real 
business men, be entrepreneurs, adapt, use what you have, you have a toolset to 
dominate the market still - nothing can compete with the competition as an 
alternative and strong pipeline quite like Softimage can - and yes, Maya will 
eventually... in a few to many years - but right now these years will count 
against you. 

You are crippling your own market with the risk and possibility of not being 
able to bounce back from a VFX industry unhappy with the current cost of the 
mainstream pipelines Maya or Max, or even the competition, have to offer. This 
will create less successful small studios (less possible investment into 
Autodesk), will create unhappy large studios (less focus into Autodesk, looking 
for cheaper and more streamlined pipelines often in the competition – thus less 
investment in Autodesk), less competition and artistic capability between 
individuals and freelancers (less attraction for future clients and 3D work – 
less ability to invest in Autodesk). 

You are shooting yourself in the foot in a medium to long term vision. 

We need alternatives, and we want it with Softimage – and ultimately with you, 
Autodesk (or anyone else who can offer that alternative – and as it stands, 
none of your software has that answer – other than the one you are shutting 
down: Softimage). 

We need alternatives to replace ICE (only Houdini provides similar alternatives 
– soon Maya 2015, but really? Blender is developing a similar system already), 
a 3D package WITH compositing (Blender and Lightwave do this, Nuke to a 
degree), a rounded package with everything Softimage or Maya can do (Modo, 
Houdini, Blender, Lightwave). 

And you have that alternative, a secret one, one you want to forget, one that a 
needing industry wants and is looking for, but don't know much about due to the 
monopoly of Maya and Max and common demand – a prestige of large studios which 
have tools developed ground around those platforms - which at a personal and 
small studio level, or even medium studio level, is not financially viable 
(promoting piracy or your competition). 

Closing this to focus on your products is not the solution to a possible 
growing market demanding innovation and efficiency: new studios, individuals 
and large studios are looking for alternatives. With the Lego movie, it will 
become more apparent that Softimage CAN be a solution to current everyday 
pipeline issues with other popular tools – a viable alternative (and under the 
banner of Autodesk, everyone wins!) 

 

You have the solution; don't let the competition give it to the industry and 
market you are trying to survive in. Don't take away alternatives to a world 
looking for cost to efficiency ratio solutions. 


 
THINK.




-Give us more time to see what alternatives you will offer, 4 years maybe - as 
mentioned by a few others - with the option to keep earning new sales from 
potential studios and users (me). (without having to invest millions into Maya, 
or by creating a new software from the ground up which potentially will be 
cheaper than patching Maya accommodating your major packages functionality and 
highlights)

-Continue to give us the option to use the alternative: Softimage - but cease 
to maintain it. Give the maintenance to us, let us develop it by releasing the 
source-code to us - and benefit from it’s sales and fame for an indefinite time 
(something worthy of our effort to invest development and our work in).  

-Give us back the opportunity to work our alternatives to what you offer with 
Softimage, as has been - and yes, invest later in an alternative - but please 
don’t take away our options before you are ready to offer another! And more so, 
before we are ready to move to tools we are not capable of using yet nor see 
potential in using. Take advantage of what you have, earn more, market SI more, 
keep developing it, benefit from it, use it’s profits to create a new package 
that will unify your prized software Maya, or create a new one to rule them 
all. 



Redeem yourself with your users, become a corporation that listens to it’s 
people, earn trust again, and be someone who really adapts to the needs of your 
users - thinking ahead of the game - ahead of open-source software and your 
competition and ananti-corporation mentality. 


Thank you for allowing some thought to your current market to "upgrade" cost 
free, and for extending the license to use Softimage perpetually. But do more 
for those who are not yet your customers, and for those who are unhappy with 
your other tools now looking for alternatives in the competition. Don't let 
them go to the competition nor to piracy. 




-Andres Stephens

3D Generalist freelancer

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