Yeah for that kind of thing is not even close to Softimage, I wouldn't use Houdini for modeling with an Artistic approach. But maybe with the possible new influx of users there might be some changes there.
On Wed, Mar 12, 2014 at 12:01 PM, Paul Griswold < [email protected]> wrote: > It does seem to take a lot more effort for certain things. I'm intrigued > by the "everything's procedural" idea, but quite often I just want to > select an edge loop & bevel it - or grab points and quickly drag them > around (Softimage's M key). As I've gone through some Houdini tutorials, I > don't think I've seen anyone actually touching vertexes, edges or faces in > a traditional manner. It seems to all take place in the graph & almost > every video showed a need for an expression or two. > > > > > On Wed, Mar 12, 2014 at 6:38 AM, Oscar Juarez > <[email protected]>wrote: > >> You should have a look at this ones, selecting components is not that bad >> as it appears. >> >> https://vimeo.com/user2030228/videos/page:12/sort:date >> >> >> On Wed, Mar 12, 2014 at 11:17 AM, olivier jeannel < >> [email protected]> wrote: >> >>> The over day I started a tut to model a column. Selecting components, >>> it was like having boxing gloves holding the mouse :( >>> And that's not an hyperbole... >>> >>> Le 12/03/2014 11:06, Raffaele Fragapane a écrit : >>> >>> It was hyperbole :) >>> >>> >>> On Wed, Mar 12, 2014 at 8:56 PM, David Saber <[email protected]> wrote: >>> >>>> "it's only moderately more advanced than manually punching in vertices >>>> and edges by indices in a text file" >>>> >>>> Did you forget the <humor> </humor> tags or are you serious? >>>> >>> >>> >>> >>> -- >>> Our users will know fear and cower before our software! Ship it! Ship it >>> and let them flee like the dogs they are! >>> >>> >>> >> >

