Yeah for that kind of thing is not even close to Softimage, I wouldn't use
Houdini for modeling with an Artistic approach. But maybe with the possible
new influx of users there might be some changes there.


On Wed, Mar 12, 2014 at 12:01 PM, Paul Griswold <
[email protected]> wrote:

> It does seem to take a lot more effort for certain things.  I'm intrigued
> by the "everything's procedural" idea, but quite often I just want to
> select an edge loop & bevel it - or grab points and quickly drag them
> around (Softimage's M key).  As I've gone through some Houdini tutorials, I
> don't think I've seen anyone actually touching vertexes, edges or faces in
> a traditional manner.  It seems to all take place in the graph & almost
> every video showed a need for an expression or two.
>
>
>
>
> On Wed, Mar 12, 2014 at 6:38 AM, Oscar Juarez 
> <[email protected]>wrote:
>
>> You should have a look at this ones, selecting components is not that bad
>> as it appears.
>>
>> https://vimeo.com/user2030228/videos/page:12/sort:date
>>
>>
>> On Wed, Mar 12, 2014 at 11:17 AM, olivier jeannel <
>> [email protected]> wrote:
>>
>>>  The over day I started a tut to model a column. Selecting components,
>>> it was like having boxing gloves holding the mouse :(
>>> And that's not an hyperbole...
>>>
>>> Le 12/03/2014 11:06, Raffaele Fragapane a écrit :
>>>
>>> It was hyperbole :)
>>>
>>>
>>> On Wed, Mar 12, 2014 at 8:56 PM, David Saber <[email protected]> wrote:
>>>
>>>> "it's only moderately more advanced than manually punching in vertices
>>>> and edges by indices in a text file"
>>>>
>>>>  Did you forget the <humor> </humor> tags or are you serious?
>>>>
>>>
>>>
>>>
>>>  --
>>> Our users will know fear and cower before our software! Ship it! Ship it
>>> and let them flee like the dogs they are!
>>>
>>>
>>>
>>
>

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