I've always struggled with this before, would love to see a solution for this ;)
On 12 March 2014 17:36, Alok Gandhi <[email protected]> wrote: > Yes I did made that hackey node. Will pull it off the drive and post it > soon. > > Sent from my iPhone > > On Mar 12, 2014, at 22:46, Alan Fregtman <[email protected]> wrote: > > It's not possible to GetData at a specific frame directly. > > Alok Gandhi (hopefully listening) sort of had a hack with a custom C++ ICE > node that could read an animated parameter at a specified moment in time. > Maybe he can share it again. That's the best you can get without caching. > > If you wanna cache you can very easily read data at a specific frame by > feeding it into the time in the cache reader node. > > To SetData at a specific frame again you can't inject data into the > future, but nothing stops you from having an If node and testing if Current > Frame/Time >= specific frame/seconds and then setting a value. > > Hope that helps. > Cheers, > > -- Alan > > > > On Wed, Mar 12, 2014 at 11:32 AM, pedro santos <[email protected]> wrote: > >> Hello again. >> The recent news kind of cut the will to learn more ICE :( But still >> nothing is completely lost with knowledge :) >> I'm trying to "get data" from a specific time. >> >> I'm used in LightWave to Denis Pontonnier nodes where I can have the data >> to be relative (with or without offset) or be absolute like in the pic >> above. >> >> >> How can I do the same in ICE? Say, get "self.PointPosition" from a >> specific frame? >> If there is a way to "Set" at a specific time it would be neat too :) >> >> Thanks >> >> >

