I've always struggled with this before, would love to see a solution for
this ;)


On 12 March 2014 17:36, Alok Gandhi <[email protected]> wrote:

> Yes I did made that hackey node. Will pull it off the drive and post it
> soon.
>
> Sent from my iPhone
>
> On Mar 12, 2014, at 22:46, Alan Fregtman <[email protected]> wrote:
>
> It's not possible to GetData at a specific frame directly.
>
> Alok Gandhi (hopefully listening) sort of had a hack with a custom C++ ICE
> node that could read an animated parameter at a specified moment in time.
> Maybe he can share it again. That's the best you can get without caching.
>
> If you wanna cache you can very easily read data at a specific frame by
> feeding it into the time in the cache reader node.
>
> To SetData at a specific frame again you can't inject data into the
> future, but nothing stops you from having an If node and testing if Current
> Frame/Time >= specific frame/seconds and then setting a value.
>
> Hope that helps.
> Cheers,
>
>   -- Alan
>
>
>
> On Wed, Mar 12, 2014 at 11:32 AM, pedro santos <[email protected]> wrote:
>
>> Hello again.
>> The recent news kind of cut the will to learn more ICE :( But still
>> nothing is completely lost with knowledge :)
>> I'm trying to "get data" from a specific time.
>>
>> I'm used in LightWave to Denis Pontonnier nodes where I can have the data
>> to be relative (with or without offset) or be absolute like in the pic
>> above.
>>
>>
>> How can I do the same in ICE? Say, get "self.PointPosition" from a
>> specific frame?
>> If there is a way to "Set" at a specific time it would be neat too :)
>>
>> Thanks
>>
>>
>

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