Thank you. Looking forward to check Alok's node. I guess I should look more and more to ICE Simulated trees, no idea how to cache stuff. To the reading machine!!
Cheers On Wed, Mar 12, 2014 at 5:43 PM, Cristobal Infante <[email protected]> wrote: > I've always struggled with this before, would love to see a solution for > this ;) > > > On 12 March 2014 17:36, Alok Gandhi <[email protected]> wrote: > >> Yes I did made that hackey node. Will pull it off the drive and post it >> soon. >> >> Sent from my iPhone >> >> On Mar 12, 2014, at 22:46, Alan Fregtman <[email protected]> wrote: >> >> It's not possible to GetData at a specific frame directly. >> >> Alok Gandhi (hopefully listening) sort of had a hack with a custom C++ >> ICE node that could read an animated parameter at a specified moment in >> time. Maybe he can share it again. That's the best you can get without >> caching. >> >> If you wanna cache you can very easily read data at a specific frame by >> feeding it into the time in the cache reader node. >> >> To SetData at a specific frame again you can't inject data into the >> future, but nothing stops you from having an If node and testing if Current >> Frame/Time >= specific frame/seconds and then setting a value. >> >> Hope that helps. >> Cheers, >> >> -- Alan >> >> >> >> On Wed, Mar 12, 2014 at 11:32 AM, pedro santos <[email protected]>wrote: >> >>> Hello again. >>> The recent news kind of cut the will to learn more ICE :( But still >>> nothing is completely lost with knowledge :) >>> I'm trying to "get data" from a specific time. >>> >>> I'm used in LightWave to Denis Pontonnier nodes where I can have the >>> data to be relative (with or without offset) or be absolute like in the pic >>> above. >>> >>> >>> How can I do the same in ICE? Say, get "self.PointPosition" from a >>> specific frame? >>> If there is a way to "Set" at a specific time it would be neat too :) >>> >>> Thanks >>> >>> >> > -- [img]http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img]

