Thank you.
Looking forward to check Alok's node. I guess I should look more and more
to ICE Simulated trees, no idea how to cache stuff. To the reading machine!!

Cheers


On Wed, Mar 12, 2014 at 5:43 PM, Cristobal Infante <[email protected]> wrote:

> I've always struggled with this before, would love to see a solution for
> this ;)
>
>
> On 12 March 2014 17:36, Alok Gandhi <[email protected]> wrote:
>
>> Yes I did made that hackey node. Will pull it off the drive and post it
>> soon.
>>
>> Sent from my iPhone
>>
>> On Mar 12, 2014, at 22:46, Alan Fregtman <[email protected]> wrote:
>>
>> It's not possible to GetData at a specific frame directly.
>>
>> Alok Gandhi (hopefully listening) sort of had a hack with a custom C++
>> ICE node that could read an animated parameter at a specified moment in
>> time. Maybe he can share it again. That's the best you can get without
>> caching.
>>
>> If you wanna cache you can very easily read data at a specific frame by
>> feeding it into the time in the cache reader node.
>>
>> To SetData at a specific frame again you can't inject data into the
>> future, but nothing stops you from having an If node and testing if Current
>> Frame/Time >= specific frame/seconds and then setting a value.
>>
>> Hope that helps.
>> Cheers,
>>
>>   -- Alan
>>
>>
>>
>> On Wed, Mar 12, 2014 at 11:32 AM, pedro santos <[email protected]>wrote:
>>
>>> Hello again.
>>> The recent news kind of cut the will to learn more ICE :( But still
>>> nothing is completely lost with knowledge :)
>>> I'm trying to "get data" from a specific time.
>>>
>>> I'm used in LightWave to Denis Pontonnier nodes where I can have the
>>> data to be relative (with or without offset) or be absolute like in the pic
>>> above.
>>>
>>>
>>> How can I do the same in ICE? Say, get "self.PointPosition" from a
>>> specific frame?
>>> If there is a way to "Set" at a specific time it would be neat too :)
>>>
>>> Thanks
>>>
>>>
>>
>


-- 
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