I'm not throwing the baby out with the bathwater.  What you have to understand 
is Autodesk doesn't want customers running concurrent sessions off a single 
license as in a Maya/Max and a Softimage session running in parallel.  that 
would effectively allow double the users to work while paying only half the 
price.  eg; if a customer has 50 licenses it would allow 50 maya + 50 softimage 
users to run concurrently, but pay for only 50 licenses.  Some studios are 
ethical and wouldn't do something like that, but as someone mentioned just the 
other day, other studios in lesser affluent places might not be so ethical.  
Even if Softimage were included for free, it still consumes some amount of 
resources to ensure it still installs and runs as advertised.
 
I agree in principle Autodesk should continue Softimage until one of their 
other products can replace the functionality.  If anything, that's the ball 
that was dropped in this whole debacle.  Of all companies on the planet, you'd 
think the one with all the accumulated experience of all the products that went 
through this process in the 1990's would know better and be more prepared than 
anyone else.  But what's done is done.

The problem with the theory of disgruntled users leaving and hurting Autodesk 
is that the Softimage user base isn't large enough to really be missed on 
Autodesk's bottom line.  think about it.  Only 8% of Autodesk's revenue comes 
from media and entertainment.  Of that 8%, about 5% of it is from Softimage 
(0.4% total) - and that might be a generous number.  For every $100 Autodesk 
earns in revenue, 40 cents comes from Softimage.  Take out expenses and you're 
looking at much less.  

I don't remember the actual number, but I thought somebody recently reported 
Autodesk earned $392 million last year.  So, let's run that through the 
calculator:

   $392,000,000 USD * 0.004 = $1,568,000 Softimage gross revenue

I don't know what 10 developers in Singapore get paid, so I'll use conservative 
values based on USA rates:
 
   10 * $100,000 = $1,000,000
 
subtract expenses from revenue:
 
   $1,568,000 - $1,000,000 = $568,000

 I don't know what marketing of Softimage costs, but I'm willing to bet 
$568,000 USD doesn't go very far for a product that needs a lot of attention to 
survive.  Even if tripled, that's still lean.  See the problem?

One item of note that probably hasn't been brought up in discussion yet is that 
Softimage has been included in the Max and Maya suites the past few years, so 
some sales of Max and Maya may actually be Softimage sales in a certain light - 
I know of at least one studio where that is the case.  In that scenario 
Softimage is getting the short end of the stick when it comes to accounting.

I mourn the loss of Softimage as much as anybody having dedicated 21+ years of 
my life to it both as professional user and former owner of a Softimage 
certified training center.  Sometimes life sucks.
 
Matt
 
                                          

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