Short version:

1) Softimage supports more than just film/video.  There are people working in 
many industries which won't be served by mental ray and FBX updates.  My studio 
is a prime example (games).

2) The SDK is not open enough for plugin developers to do what you suggest.  
Many of the 3rd party efforts to date usually required some amount of help from 
the Softimage developers to make possible.  Softimage tended to implement new 
features, then expand the SDK to support those new features. For 3rd party 
development, you need the SDK expanded ahead of the features.  In other words, 
while the SDK is mature, it's also not expanded too far outside of what you can 
already do out of the box.  New plugin efforts would largely amount to using 
existing levers and switches instead of making new levers and switches like you 
and everybody else would like.

There's still plenty of tools that can be written, but probably not anything 
earth shattering as the SDK is single threaded and some of the components it 
leans on are getting long in the tooth too as Luc-Eric has recently mentioned.  
Basically, Softimage is that car that still performs really great, but has high 
mileage and about to enter that period where major parts will need 
repairing/replacing making it a very expensive upkeep.  Since the driver hasn't 
seen that breakage firsthand yet, he's under the impression there isn't a 
problem and the car can drive on indefinitely into the sunset.

Autodesk was at our site just as the press release was officially hitting the 
wire.  While no specifics were mentioned by Autodesk or our reseller in our 
offices, my personal poking, prodding and reading between the lines lead me to 
believe a lot of work (refactoring) has gone into Maya the past few years to 
accommodate some of this burden in migration, but some (much) work still has to 
come.  I think we'll see parts of that work in Maya 2015 and probably explains 
why the Softimage Montreal team has been busy for the past 2 years on Maya 
instead of Softimage.  I have no idea if there's any truth to this, but it's 
what I've come to believe based on the sparse bits and pieces I could put 
together, and witnessing how such migrations were handled in the past.

I'll share the rest of my thoughts from 21+ years of Softimage experience in 
another thread at another time.  Right now I'm neck deep in getting the project 
out the door Ben Houston so kindly posted the other day.



Matt








From: [email protected] 
[mailto:[email protected]] On Behalf Of skuby
Sent: Friday, March 14, 2014 8:38 PM
To: [email protected]
Subject: Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya or 
Max or any Suite.

Softimage is ready out of the box now with no new features added.  Why not, 
leave it as is, but continue to support new Mental Ray and FBX updates so that 
it still continues to fit nicely into any pipeline and leave continued 
development past 2016 at those simple two things.  Leave the rest up to plug-in 
developers and forever-more include Softimage as a free throw-in with any Maya 
or Max or Suite purchase or rental, so there will be many ways to own it or 
rent it while exclusively promoting your other packages.  The other great 
thing, since it can only now come with Max/Maya or a Suite, is that Soft users 
are never a financial burden to their employers since it will always be a free 
seat with any existing Max/Maya licence.

This could be a very easy, welcomed add-on to the existing Softimage retirement 
announcement.  Please please, consider this as an option Autodesk and please, 
everyone, support and promote this idea to Autodesk, I think it's our best bet 
and we might actually be able to get this.

-regards

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