A yes, like the way you striped greese pencil out of Maya LT despite it having been a free external plug-in for years.
On 18 March 2014 21:54, Maurice Patel <[email protected]> wrote: > Hi Nicolas > Maya LT is meant to be a low cost alternative for low-budget indie game > developers. Maya and 3ds Max are still meant to be the solutions for Games > overall - whether for AAA or for mobile devices. > Maurice > > Maurice Patel > Autodesk : Tél: 514 954-7134 > > From: [email protected] [mailto: > [email protected]] On Behalf Of Nicolas Esposito > Sent: Tuesday, March 18, 2014 5:43 PM > To: [email protected]; [email protected] > Subject: Re: [OT] Autodesk announces 2015 3D product updates. > > Based on what I'm seeing they're leaning more towards game industries ( > for 3DS ) and pushing Maya to be the replacement for Soft with Bifrost, and > the features for both 3ds and Maya are quite good easy to achieve ( already > made plugins instead of coding ), which for me is a good thing. > I feel like they want Maya and 3DS to be a tool where you can preview in > realtime all the assets that you'r going to import into your game engine, > hence the ShaderFx, Maya viewport with multiple features, and so on... > > What I'm wondering is if they're building some kind of engine ala Houdini > which allows to get basically the same preview/setup from Maya/3DS to > Unity/UDK, that would be really great... > > Strange thing also is that this release of 3DS has lots of gaming features > that Maya have...I don't get it, didn't they want to push MayaLT for > gaming? this is so confusing! > > 2014-03-18 22:22 GMT+01:00 Alen <[email protected]<mailto:[email protected]>>: > mud is more oriented to maya as i see (couple, pardon 3, of new thing > oriented to maya only)...cool thing is organizing the layers...but that is > it..yes rest is extension things...pfff > > > On 18.3.2014. 22:13, Octavian Ureche wrote: > Have no idea...i was being ironical... > > BTW. looking over at the mudbox 2015 features, i have to say, those are > the exact same features that existed in the 2014 extension. So my question > is, what exactly is new in this point release, apart from nothing? > Oh wait...it's just autodesk. > > On Tue, Mar 18, 2014 at 11:02 PM, Ognjen Vukovic <[email protected] > <mailto:[email protected]>> wrote: > Does it have hidden line removal mode and texture decal? > > On Tue, Mar 18, 2014 at 9:06 PM, Octavian Ureche <[email protected]<mailto: > [email protected]>> wrote: > Except viewport 2.0. I'll admit...that's pretty good. > So at least they got the viewport right....yay! > > On Tue, Mar 18, 2014 at 10:04 PM, Octavian Ureche <[email protected] > <mailto:[email protected]>> wrote: > Bifrost... former 3rd-party sw (Naiiad), acquired... > XGen... 3rd-party Disney plugin, licensed... > Bullet Physics... free 3rd-party library... > OpenSubDiv... free 3rd-party library... > > Allow me to add NEX (aka the maya modeling toolkit) to that > list....aquired 3rd party plugin > > All that autodesk ever does, is aquire tech and then slap it on top of > their software. > Right now, maya feels like a bloated piece of junk, exactly because of > that. The experience is one of constant confusion, > running around feeling like things do not belong there, always struggling > to do stuff, going about like your going from one country to another. > Softimage was always consistent in its user experience, and that made it a > pleasure to work with. Maya right now is extremely inconsistent because > most of its "new tech" > are in fact solutions developed by 3rd parties. It's an incredibly > inconsistent and frustrating experience. Maybe they will get it right, > someday. > The problem is, they never got it right in the past, and they didn't get > it right today...which is what matters to us. > Right now it feels like a mess. Plus my brain just hurts at the amount of > overlapping tech going on inside maya right now. > Even bifrost vs Nfluids. What the heck is that. Make up your mind. > I'm also curious, does bifrost talk to ncloth or nhair, does it talk to > bullet or physx, does ncloth talk to bullet or xgen, does xgen talk to > bifrost? > Remember those discussions years ago about unifying maya's dynamics when > nucleus came out at version 8.5. That was apparently going somewhere, at > snail pace, but hey at least it felt like it was moving until ...hey, what > is this new stuff called naiad... let's just snatch that and do something > with it. Oh wait, what do we do with nucleus. Uhmm, well, let's just keep > it around and see what happens. Bullet...hey, it's free, let's just > integrate that as well. Physx, oh wait, we've "integrated" that some time > ago...we've bragged about it for a while...let's just keep that in there as > well. > So now, you tell me, you have 4 simulation frameworks inside maya, that do > not send data back and forth between them? > Correct me if i am wrong...because i so wish i was wrong... > > > > On Tue, Mar 18, 2014 at 9:32 PM, Maurice Patel <[email protected] > <mailto:[email protected]>> wrote: > Very high. Productization occurs when we gauge that there is very little > risk. > maurice > > Maurice Patel > Autodesk : Tél: 514 954-7134<tel:514%20954-7134> > From: [email protected]<mailto: > [email protected]> [mailto: > [email protected]<mailto: > [email protected]>] On Behalf Of Eugen Sares > Sent: Tuesday, March 18, 2014 3:24 PM > To: [email protected]<mailto:[email protected] > > > Subject: Re[2]: [OT] Autodesk announces 2015 3D product updates. > > How high then to you estimate the risk of Bifröst succeeding - meaning > becoming a widely accepted, fully capable ICE equivalent? > And how long do you believe it will take? > > > > ------ Originalnachricht ------ > Von: "Maurice Patel" <[email protected]<mailto: > [email protected]><mailto:[email protected]<mailto: > [email protected]>>> > An: "[email protected]<mailto: > [email protected]>" <[email protected]<mailto: > [email protected]><mailto:[email protected] > <mailto:[email protected]>>> > Gesendet: 18.03.2014 20:20:00 > Betreff: RE: [OT] Autodesk announces 2015 3D product updates. > > I want to be clear - my meaning was that innovation involves risk and we > want to take that risk for certain projects. We do NOT accept 99% failure. > If uou have a chance of 1 in 100 of succeeding on project X that does not > mean you should not try it. But it also does not mean you should bet > everything on it. This is true of any company small or large. The further > out there you want to be, the greater the risk. > Maurice > > Maurice Patel > Autodesk : Tél: 514 954-7134<tel:514%20954-7134> > From: [email protected]<mailto: > [email protected]><mailto: > [email protected]<mailto: > [email protected]>> [mailto: > softimage-bounces@listproc.<mailto:softimage-bounces@listproc.>. > autodesk.com<http://autodesk.com><mailto: > [email protected]<mailto: > [email protected]>>] On Behalf Of Greg Punchatz > Sent: Tuesday, March 18, 2014 3:13 PM > To: [email protected]<mailto:[email protected] > ><mailto:[email protected]<mailto: > [email protected]>> > Subject: Re: [OT] Autodesk announces 2015 3D product updates. > > And shader effects are 3rd party I believe...and it only works for the > view port... sigh > > Same with the modeling tools...just upgraded what they bought.... > > Here is the problem > > The folks in charge don't know that they have a problem... They accept a > 99 percent failure rate as reasonable...smaller dev companies cant afford > to fail nearly that much. > > I will say I am looking forward to that viewport... > > and geodeskic binding is uber cool. I wonder how long it will take some > ICE wiz to make some of that for us :) > On Tue, Mar 18, 2014 at 1:59 PM, Alan Fregtman <[email protected] > <mailto:[email protected]><mailto:[email protected]<mailto: > [email protected]>>> wrote: > The Maya release feels like a list of plugins to me: > > Bifrost... former 3rd-party sw (Naiiad), acquired... > XGen... 3rd-party Disney plugin, licensed... > Bullet Physics... free 3rd-party library... > OpenSubDiv... free 3rd-party library... > > The only thing I see that's kind of cool is the geodesic voxel binding > skin algorithm, but I'd expect that kind of thing in a service pack / point > release. > > On Tue, Mar 18, 2014 at 1:32 PM, Ben Rogall < > [email protected]<mailto:[email protected] > ><mailto:[email protected]<mailto: > [email protected]>>> wrote: > http://area.autodesk.com/march18 > > > > ________________________________ > [http://static.avast.com/emails/avast-mail-stamp.png]< > http://www.avast.com/> > > > Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus< > http://www.avast.com/> Schutz ist aktiv. > > > > > -- > Octavian Ureche > +40 732 774 313<tel:%2B40%20732%20774%20313> (GMT+2) > Animation & Visual Effects > www.okto.ro<http://www.okto.ro> > > > > -- > Octavian Ureche > +40 732 774 313<tel:%2B40%20732%20774%20313> (GMT+2) > Animation & Visual Effects > www.okto.ro<http://www.okto.ro> > > > > > -- > Octavian Ureche > +40 732 774 313<tel:%2B40%20732%20774%20313> (GMT+2) > Animation & Visual Effects > www.okto.ro<http://www.okto.ro> > > >

