Have no idea...i was being ironical...
BTW. looking over at the mudbox 2015 features, i have to say, those
are the exact same features that existed in the 2014 extension. So my
question is, what exactly is new in this point release, apart from
nothing?
Oh wait...it's just autodesk.
On Tue, Mar 18, 2014 at 11:02 PM, Ognjen Vukovic <[email protected]
<mailto:[email protected]>> wrote:
Does it have hidden line removal mode and texture decal?
On Tue, Mar 18, 2014 at 9:06 PM, Octavian Ureche <[email protected]
<mailto:[email protected]>> wrote:
Except viewport 2.0. I'll admit...that's pretty good.
So at least they got the viewport right....yay!
On Tue, Mar 18, 2014 at 10:04 PM, Octavian Ureche
<[email protected] <mailto:[email protected]>> wrote:
Bifrost... former 3rd-party sw (Naiiad), acquired...
XGen... 3rd-party Disney plugin, licensed...
Bullet Physics... free 3rd-party library...
OpenSubDiv... free 3rd-party library...
Allow me to add NEX (aka the maya modeling toolkit) to
that list....aquired 3rd party plugin
All that autodesk ever does, is aquire tech and then slap
it on top of their software.
Right now, maya feels like a bloated piece of junk,
exactly because of that. The experience is one of constant
confusion,
running around feeling like things do not belong there,
always struggling to do stuff, going about like your going
from one country to another.
Softimage was always consistent in its user experience,
and that made it a pleasure to work with. Maya right now
is extremely inconsistent because most of its "new tech"
are in fact solutions developed by 3rd parties. It's an
incredibly inconsistent and frustrating experience. Maybe
they will get it right, someday.
The problem is, they never got it right in the past, and
they didn't get it right today...which is what matters to us.
Right now it feels like a mess. Plus my brain just hurts
at the amount of overlapping tech going on inside maya
right now.
Even bifrost vs Nfluids. What the heck is that. Make up
your mind.
I'm also curious, does bifrost talk to ncloth or nhair,
does it talk to bullet or physx, does ncloth talk to
bullet or xgen, does xgen talk to bifrost?
Remember those discussions years ago about unifying maya's
dynamics when nucleus came out at version 8.5. That was
apparently going somewhere, at snail pace, but hey at
least it felt like it was moving until ...hey, what is
this new stuff called naiad... let's just snatch that and
do something with it. Oh wait, what do we do with nucleus.
Uhmm, well, let's just keep it around and see what
happens. Bullet...hey, it's free, let's just integrate
that as well. Physx, oh wait, we've "integrated" that some
time ago...we've bragged about it for a while...let's just
keep that in there as well.
So now, you tell me, you have 4 simulation frameworks
inside maya, that do not send data back and forth between
them?
Correct me if i am wrong...because i so wish i was wrong...
On Tue, Mar 18, 2014 at 9:32 PM, Maurice Patel
<[email protected]
<mailto:[email protected]>> wrote:
Very high. Productization occurs when we gauge that
there is very little risk.
maurice
Maurice Patel
Autodesk : Tél: 514 954-7134 <tel:514%20954-7134>
From: [email protected]
<mailto:[email protected]>
[mailto:[email protected]
<mailto:[email protected]>] On
Behalf Of Eugen Sares
Sent: Tuesday, March 18, 2014 3:24 PM
To: [email protected]
<mailto:[email protected]>
Subject: Re[2]: [OT] Autodesk announces 2015 3D
product updates.
How high then to you estimate the risk of Bifröst
succeeding - meaning becoming a widely accepted, fully
capable ICE equivalent?
And how long do you believe it will take?
------ Originalnachricht ------
Von: "Maurice Patel" <[email protected]
<mailto:[email protected]><mailto:[email protected]
<mailto:[email protected]>>>
An: "[email protected]
<mailto:[email protected]>"
<[email protected]
<mailto:[email protected]><mailto:[email protected]
<mailto:[email protected]>>>
Gesendet: 18.03.2014 20:20:00
Betreff: RE: [OT] Autodesk announces 2015 3D product
updates.
I want to be clear -- my meaning was that innovation
involves risk and we want to take that risk for
certain projects. We do NOT accept 99% failure. If
uou have a chance of 1 in 100 of succeeding on project
X that does not mean you should not try it. But it
also does not mean you should bet everything on it.
This is true of any company small or large. The
further out there you want to be, the greater the risk.
Maurice
Maurice Patel
Autodesk : Tél: 514 954-7134 <tel:514%20954-7134>
From: [email protected]
<mailto:[email protected]><mailto:[email protected]
<mailto:[email protected]>>
[mailto:softimage-bounces@listproc.
<mailto:softimage-bounces@listproc.>.autodesk.com
<http://autodesk.com><mailto:[email protected]
<mailto:[email protected]>>] On
Behalf Of Greg Punchatz
Sent: Tuesday, March 18, 2014 3:13 PM
To: [email protected]
<mailto:[email protected]><mailto:[email protected]
<mailto:[email protected]>>
Subject: Re: [OT] Autodesk announces 2015 3D product
updates.
And shader effects are 3rd party I believe...and it
only works for the view port... sigh
Same with the modeling tools...just upgraded what they
bought....
Here is the problem
The folks in charge don't know that they have a
problem... They accept a 99 percent failure rate as
reasonable...smaller dev companies cant afford to fail
nearly that much.
I will say I am looking forward to that viewport...
and geodeskic binding is uber cool. I wonder how long
it will take some ICE wiz to make some of that for us :)
On Tue, Mar 18, 2014 at 1:59 PM, Alan Fregtman
<[email protected]
<mailto:[email protected]><mailto:[email protected]
<mailto:[email protected]>>> wrote:
The Maya release feels like a list of plugins to me:
Bifrost... former 3rd-party sw (Naiiad), acquired...
XGen... 3rd-party Disney plugin, licensed...
Bullet Physics... free 3rd-party library...
OpenSubDiv... free 3rd-party library...
The only thing I see that's kind of cool is the
geodesic voxel binding skin algorithm, but I'd expect
that kind of thing in a service pack / point release.
On Tue, Mar 18, 2014 at 1:32 PM, Ben Rogall
<[email protected]
<mailto:[email protected]><mailto:[email protected]
<mailto:[email protected]>>> wrote:
http://area.autodesk.com/march18
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Octavian Ureche
+40 732 774 313 <tel:%2B40%20732%20774%20313> (GMT+2)
Animation & Visual Effects
www.okto.ro <http://www.okto.ro>
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Octavian Ureche
+40 732 774 313 <tel:%2B40%20732%20774%20313> (GMT+2)
Animation & Visual Effects
www.okto.ro <http://www.okto.ro>
--
Octavian Ureche
+40 732 774 313 (GMT+2)
Animation & Visual Effects
www.okto.ro <http://www.okto.ro>