Hi,

I'm trying to do some volumetrics in mray, but the shader is giving me all
kinds of wierdness on heavy meshes. Have anyone experienced this before ?

For the sake of simplicity, I have this test scene with only one default
sphere. If I crank up the sphere U/V subd to 200, it starts to show some
strange black areas. At subd 300, it renders all flat.
I'm guessing it's not a lookup table cell size problem...tried very small
values, and the volume renders almost completely solid (when it works).
here's some images to illustrate:

[image: Imagem inline 1]


I really need dense meshes because I want the fine control over the volume
silhouette to be on the mesh itself, not through shader trees.

anyone ?

<<inline: volume_shader_error.jpg>>

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