...forgot to say that I'm using "Particle_Volume_Cloud", which used to work fine on meshes since always.
2014-03-19 18:56 GMT-03:00 Fabricio Chamon <xsiml...@gmail.com>: > Hi, > > I'm trying to do some volumetrics in mray, but the shader is giving me all > kinds of wierdness on heavy meshes. Have anyone experienced this before ? > > For the sake of simplicity, I have this test scene with only one default > sphere. If I crank up the sphere U/V subd to 200, it starts to show some > strange black areas. At subd 300, it renders all flat. > I'm guessing it's not a lookup table cell size problem...tried very small > values, and the volume renders almost completely solid (when it works). > here's some images to illustrate: > > [image: Imagem inline 1] > > > I really need dense meshes because I want the fine control over the volume > silhouette to be on the mesh itself, not through shader trees. > > anyone ? >
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