I just wrote at Solidangle asking their plans ( if there are ) for the
SitoA development.
I'll post the answer asa they send it.

.........:.........
Christian Lattuada

tel +39 3331277475
...................


On Thu, Mar 20, 2014 at 6:09 PM, Francois Lord <[email protected]> wrote:

>  Then I have a simple solution for you.
> Stick with Softimage for the time being.
>
> We stuck with Shake for 6 years after it was killed on Windows before
> something better came up. There was Digital Fusion, but we didn't feel it
> was better so we didn't switch.
> 6 long years without a single new feature or bug fix. But Shake rocked,
> and we loved it. Now we have Nuke, and we love it even better.
>
> You have been sticking with Softimage for the last 2 years and you can't
> say development was rocket fast.
>
> The only thing that will force me out of Softimage is the day Solid Angle
> will stop releasing Arnold for it. Then I will use another solution for
> shading-rendering only.
> In the mean time, I will slowly look for alternatives, including Maya.
> When I say slowly, I mean in the down times, which are not so frequent
> these days.
>
>
> On 20-Mar-14 12:55, Paul Griswold wrote:
>
>
>  I had some time away from the office today and while I was driving down
> the highway I started thinking about the situation and I'm no less pissed
> off today than I was when they made the announcement.
>
>  I've been watching as many Modo and Houdini intro videos, tutorials,
> etc., that I can find and what I've discovered is, neither of them can
> replace Softimage today.
>
>  If you're a TD, then Houdini is probably a great way to go, but I'm
> another one of those people who don't like to script and want to keep
> things simple.  Everything in Houdini seems to involve writing at least a
> little script here and there.
>
>  Modo on the other hand looks very simple and straightforward, but it's
> lacking a LOT of power.  I noticed in some demos on things like instancing,
> the viewport REALLY slowed down.  It doesn't look like it's ready for
> prime-time when it comes to dense scenes.  The way everything you do is
> "frozen" is crazy these days.  I can't believe if you extrude along a curve
> the geometry doesn't stay stuck to the curve.  Until Modo makes some major
> moves, I just think it's a step up from Lightwave.
>
>  I'm leaving Maya out of the picture because in all honesty, Autodesk is
> totally delusional if they think Maya will be a good fit for small shops
> working on tight deadlines.  Maybe in 5-8 years Maya will finally hit its
> stride, but I'm assuming by then the entire M&E division will have been
> shut down in favor of just licensing patents & technology.  (seriously -
> mark my words - I am confident the entire M&E division will be shut down)
>
>  I started thinking about most of the jobs I've done over the past few
> years, and I can honestly say I don't think I could do 90-95% of them in
> either Houdini or Modo as easily as in Softimage - if at all.
>
>  So where I stand now is - totally screwed.  I either have to put faith
> in The Foundry that they'll bring Modo up to Softimage's level in the next
> 2 years or I have to spend the next 2 years really digging in to Houdini to
> get myself up to speed again.
>
>  In either case, I don't see a positive outcome.  I'm not young and I
> have a family.  I can't work all day, then spend the evenings learning new
> software.  This BS about artists not putting all their eggs in one basket
> just is a slap in my face.  I put my faith in Autodesk when they said "the
> future of Sofitmage is bright!"  When I was told over and over again I was
> being a conspiracy nut when I said Autodesk was intentionally trying to
> destroy Softimage.  Well, look where we are now.
>
>  Murdering Softimage without having ANYTHING remotely close to replace it
> is like peeing on my face and telling me it's liquid sunshine!
>
>  Maybe Autodesk is right.  Maybe the all-in-one approach of Softimage is
> dead.  Maybe I'm out of touch with how the world of animation & VFX works
> these days.
>
>  In any event.  I'm a very unhappy paying Autodesk customer.  I do not
> feel like my money has gone to anything I paid for.
>
>  -Paul
>
>
>
>
>
>
>

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