I feel it also, Paul.

I've been trying to look ahead over the past few days, even trying to muster 
some enthusiasm for Maya; but every time I look back at what we are losing in 
Softimage, it feels like a kick in the gut.

I am sort of settling back in to reality here. I will probably use Softimage 
until things start to break, or until a better option arises.

Funny thing is that I have been on maintenance all these years. Once 2015 
ships, I have to decide whether Maya is worth paying maintenance on, or if I 
need to bail on AD altogether. My contract is up in December, and I don't 
expect the signs to be all that clear by then. I would imagine there are a 
number of people in the same boat. If by December I don't see a coherent 
roadmap for Maya that suits me, I guess ADSK will lose a paying customer.

It's a quandary. 

It flat out sucks.








On Mar 20, 2014, at 11:55 AM, Paul Griswold 
<[email protected]> wrote:

> 
> I had some time away from the office today and while I was driving down the 
> highway I started thinking about the situation and I'm no less pissed off 
> today than I was when they made the announcement.
> 
> I've been watching as many Modo and Houdini intro videos, tutorials, etc., 
> that I can find and what I've discovered is, neither of them can replace 
> Softimage today.
> 
> If you're a TD, then Houdini is probably a great way to go, but I'm another 
> one of those people who don't like to script and want to keep things simple.  
> Everything in Houdini seems to involve writing at least a little script here 
> and there.  
> 
> Modo on the other hand looks very simple and straightforward, but it's 
> lacking a LOT of power.  I noticed in some demos on things like instancing, 
> the viewport REALLY slowed down.  It doesn't look like it's ready for 
> prime-time when it comes to dense scenes.  The way everything you do is 
> "frozen" is crazy these days.  I can't believe if you extrude along a curve 
> the geometry doesn't stay stuck to the curve.  Until Modo makes some major 
> moves, I just think it's a step up from Lightwave.
> 
> I'm leaving Maya out of the picture because in all honesty, Autodesk is 
> totally delusional if they think Maya will be a good fit for small shops 
> working on tight deadlines.  Maybe in 5-8 years Maya will finally hit its 
> stride, but I'm assuming by then the entire M&E division will have been shut 
> down in favor of just licensing patents & technology.  (seriously - mark my 
> words - I am confident the entire M&E division will be shut down)
> 
> I started thinking about most of the jobs I've done over the past few years, 
> and I can honestly say I don't think I could do 90-95% of them in either 
> Houdini or Modo as easily as in Softimage - if at all.  
> 
> So where I stand now is - totally screwed.  I either have to put faith in The 
> Foundry that they'll bring Modo up to Softimage's level in the next 2 years 
> or I have to spend the next 2 years really digging in to Houdini to get 
> myself up to speed again.
> 
> In either case, I don't see a positive outcome.  I'm not young and I have a 
> family.  I can't work all day, then spend the evenings learning new software. 
>  This BS about artists not putting all their eggs in one basket just is a 
> slap in my face.  I put my faith in Autodesk when they said "the future of 
> Sofitmage is bright!"  When I was told over and over again I was being a 
> conspiracy nut when I said Autodesk was intentionally trying to destroy 
> Softimage.  Well, look where we are now.
> 
> Murdering Softimage without having ANYTHING remotely close to replace it is 
> like peeing on my face and telling me it's liquid sunshine!  
> 
> Maybe Autodesk is right.  Maybe the all-in-one approach of Softimage is dead. 
>  Maybe I'm out of touch with how the world of animation & VFX works these 
> days.  
> 
> In any event.  I'm a very unhappy paying Autodesk customer.  I do not feel 
> like my money has gone to anything I paid for.
> 
> -Paul
> 
>  
> 
> 
> 


Michael Clarke Design
Blue C Studios
713-927-9835

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