Siew, Brent, Thanks !
I knew about the edge slide tool that wasn't exactly what I wanted, but I
didn't know about that NEX / MTK) feature. It seems more M Tool now.

Martin


On Thu, Mar 20, 2014 at 10:13 PM, Brent McPherson <
[email protected]> wrote:

> Yes, In NEX (internally we refer to the evolution of the NEX plugin as MTK
> - Modeling Tool Kit)
>
> Modeling Panel > Transform Constraint > Surface slide + Double-click edge
> loop selection etc.
>
> Also, when I say "old SI move tool" I mean the M tool without any manips
> that predated Tweak - click & drag points. ;-) That is what Maya's tweak
> mode is like. (except it works on all component types)
> --
> Brent
>
>
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Martin Yara
> Sent: 19 March 2014 16:35
> To: [email protected]
> Subject: Re: Autodesk webinar
>
> Hi Brent,
>
> Thanks for your detailed explanation.
>
> from a SI user POV yeah that isn't very impressive, but being a partial
> Maya user, that sounds pretty cool. Not enough to make me want to model in
> Maya but I may not need to move back to SI when tweaking models for a Maya
> based project.
>
> BTW, One of the model tools I miss in Maya is the old SI Move Tool with
> Magnet. Moving edge loops almost without affecting the object form is
> something I can't live without. I remember how excited I was when learned
> MMB + drag + Magnet to move edge loops. I couldn't stop moving edges :D
>
> Is there anything close to that in Maya? If not, you should add it.
>
> Martin
>
>
>
> On Thu, Mar 20, 2014 at 12:07 AM, Brent McPherson <
> [email protected]<mailto:[email protected]>> wrote:
> Hi Martin,
>
> Since I work on modeling I can comment directly on the NEX integration in
> 2015 and how modeling toolkit features have made their way into the native
> Maya selection tool. (as the other bigger features are covered in the
> what's new videos)
>
> Maya's native selection tool now has lazy preselection highlighting just
> like NEX that selects the closest component on the poly under the cursor.
> (like Soft's tweak tool) Sub-pixel picking precision no longer required.
> ;-) It also respects the highlight backfacing toggle in the modeling
> toolkit panel and is smart enough to ignore occluded components in shaded
> mode etc.
>
> We have also revamped the Drag (Tab key) and Tweak (` backtick key) modes
> in Maya's select tool. Drag is a raycast selection mode that you activate
> by holding Tab and again makes use of lazy preselection. So just hold Tab
> and raycast away from your current selection tool. If you start dragging on
> an unselected component the tool adds to the selection but if you start on
> a selected component it removes so no need for keyboard modifier
> calisthenics!
>
> Tweak (` backtick key) is a quick (manip-free) way of adjusting components
> (like the *old* Soft move tool) and has a nice big tolerance when outside
> the object so it can be used to tweak components on the silhouette of your
> mesh. Maya's "multi" selection mode (RMB menu) is also a nice way to work
> with points/edges/polys without switching selection modes.
>
> Speaking of RMB menus in Maya you can activate RMB radial menu items by
> RMB dragging quickly - so a RMB-left-swipe will put you in vertex mode
> without displaying the menu.
>
> Maya's loop selection has also been updated to the same level of
> functionality in NEX/Soft so you can make ring or partial loop selections
> by clicking an edge and the shift-double-clicking another edge in the
> loop/ring. (so for those familiar with Maya you don't need to switch to the
> special purpose ring selection tool anymore)
>
> Symmetry in Maya has been completely re-written and integrated between
> Maya and NEX. When symmetry is enabled your selections are fully
> symmetrical so most non-interactive modeling ops will basically work in
> 2015. It also supports NEX's topological symmetry which works off the mesh
> topology and can work on a posed/deformed character as long as the mesh is
> symmetrical.
>
> Maya and NEX soft selection settings have also been unified in 2015. In
> this instance we went with the Maya tech because it has some really nice
> features. You tap B to toggle soft select or hold B and LMB drag to adjust
> soft select. My favorite feature here is how the current weights are locked
> until you change your selection so you can tweak the same selection
> multiple times without having your soft selection recalculated each time
> you release the mouse. Undo also restores your soft selection weights which
> is a nice added touch. (Unfortunately the NEX tools don't have this weight
> preserving feature though they use same soft-select falloff settings in
> 2015)
>
> Anyway those are just a few of the ways we have started to integrate NEX
> into Maya in 2015. Maybe it doesn't sound that impressive to Soft users but
> we are making progress.
> --
> Brent
>
>

Reply via email to