1. Selection contexts need to be corrected for natural workflow.(change
it to the Source(first) -> Target(second) method rather than second selected
item follows first selected item)
2. All selection contexts need to be synchronized to work the same way.
a. For example, Parenting and constraints should be the same way and
Attach to Motion Path selection method should be made rigid, and in the same
context as constrain, rather than dual context.
3. Outliner and Attribute editor(and all other primary windows) need
dedicated hotkeys (some of these primary windows don't have hotkeys yet the
PaintFx panel does?)
4. Get rid of option box as a "differentiating command", use it as an
option setting for command repeat strictly:
a. For example, freezing transforms needs to be broken into multiple
commands just like hiding/showing. There are almost 70 hide/show commands, but
only one Freezing command? This is a classic example of the inconsistencies
that Maya is riddled with.
5. Hiding/Showing needs a toggle command to hide/show in the same
command. It needs to be hotkeyed to a single key stroke("h" would be nice).
Asking for 5 does not do justice to the incredibly long list of things that
need to be fixed with the Maya interface. There are so many things with the
interface which are problematic, incongruent, inconsistent, un-anticipatable,
and generally difficult as to make the interface the most problematic aspect of
Maya, the one thing that Autodesk should address before modifying any other
part of the program.
Further, asking for these in brief description runs the risk of the developer
not understanding, and potentially discounting ) the nature and context of each
request. I could expand the above 5 items into almost 4 pages of discussion as
to why they are significant impediments to workflow.
And that doesn't even get close to addressing the next 50+ things that should
be addressed.
--
Joey Ponthieux
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
From: [email protected]
[mailto:[email protected]] On Behalf Of Alastair Hearsum
Sent: Tuesday, March 25, 2014 6:16 AM
To: [email protected]
Subject: humanize maya, SOFT top 5
Hello friends
Me again with my TOP 5's
I have had some minimal contact with the Humanize Maya people. Lets get our
views across with our TOP 5 Softimage user workflow/interface experiences. As
usual a list with a brief description.
Here are some random examples
1)Middle mouse to repeat last function
2)Multiple windows
You can have many graph editors, outliners, property pages open at once.
3) Really contextual menus
4) Comprehensive universal drag and drop of parameters
Quickly set up expressions.
5) Text rather than icons, general stylishness of interface
Alastair
--
Alastair Hearsum
Head of 3d
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