Seems like Redshift's (motion blur) is implemented long before Otoy did ;)
*Octane 1.5 supports native render time motion blur for the camera animation only. Future versions are going to full support native motion blur at render time for objects transformations and deformations* *Redshift supports three types of motion blur:* - *Camera motion blur, where blurring happens because of camera movement* - *Transformation motion blur, where blurring happens because of rigid-body motion (object/light transforms)* - *Deformation motion blur, where blurring happens because the object vertices got deformed (due to morphing/skinning/etc)* On 2 April 2014 20:14, Doeke Wartena <[email protected]> wrote: > how is redshift doing on motionblur? > >

