That's amazing how poor seems to be maya when I read you guys.
Fortunatly, I should never have to use it.
I'm edititing very fast some subd hard surface here, the pivot is
dancing in every diretion, snaping where it has to, aligning on the fly
with whatever i ask at the speed of light though, I must say, I'm a
little sleepy..
Ah, my looping techno music comes to the end, and the modeling is done.
Le 03/04/2014 01:00, Raffaele Fragapane a écrit :
Harder than that, the equivalent would be to select all components,
move and rotate them numerically, then figure out the reciprocal
transform of what you just did and apply it to the object's transform.
Center mode is also not equivalent or obsoleted by neutral poses, nor
it's equated by Maya's pivot control.
It's sorely missed by many in Maya.
On top of that, Maya snapping facilities, particularly when it comes
to rotations, are wonky and often don't work at all.
The modelling toolset, several interaction modes with the pivot, and
many other things don't support snapping, and most certainly don't
support matching transforms.
Adding insult to injury, matching or resetting transforms in Maya is
highly deficient out of the box, as it will often work on the whole
hierarchy regardless of what you intended to do.
Lastly, center mode worked seamlessly with all manipulation tools, you
could switch to center mode and have child compensation on and
snap/match to another object.
This offers unequalled control over geometry handling in relation to
its center.
In Maya I've always found pivots superior to neutral pose for a long
list of reasons, at least functionally, though the manipulation itself
is weak (again, Maya is generally weak and fragmented in dealing with
rotations). Maya's handling of reciprocating transforms between
transform proper and geometry though leaves A LOT to be desired, and a
page or two from XSI's book should be taken.
On Thu, Apr 3, 2014 at 2:25 AM, Luc-Eric Rousseau <luceri...@gmail.com
<mailto:luceri...@gmail.com>> wrote:
Is that always true in your scenarios? Moving center in Softimage is
like moving all the points of the geometry. (What brent calls
"transforming the geometry")
Knowing that it does that, wouldn't the simplest work-around for your
specific scenario in Maya be to select all points and move/rotate
them.
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