there are a lot of things that simply can;t just fit to top 5 :)
it is not joke when ppl say just strap name Maya on top of Softimage and
there you go ;)


On Thu, Apr 3, 2014 at 4:33 PM, Brent McPherson <
brent.mcpher...@autodesk.com> wrote:

> Yes I did work on this.
>
> The plan was always to replace the guts of Center with the pivot stuff I
> added to kinematics since it could handle rotation. We just never got
> around to actually doing that and finishing off that part of the pivot
> workflow...
>
> As I said before I always thought the way center worked was a bit hacky
>  (push points in one direction and modifying the transform in another) but
> it seems the interactive/pervasive nature of it far outweighed the strange
> way it works for you guys.
>
> Now I'm curious if it was even on anyone's top 5 list. ;-)
>
> I'm not a really good person to comment on the general issues discussed in
> relation to Maya workflow. While working on Soft I worked on hair,
> animation layers, lip sync, modeling, object view/isolate, tools,
> kinematics, fcurves, ICE (well in fact every part of the software except
> Rendering) My current involvement in Maya is limited to the modeling team
> but I feel pretty comfortable that I can have a positive impact on workflow
> in that area.
>
> Cheers.
> --
> Brent
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg
> Sent: 03 April 2014 15:04
> To: softimage@listproc.autodesk.com
> Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
>
> ...but from what he said Brent actually developed that part of Soft in the
> first place. :/
> [
> https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3D&type=zerocontent&guid=84bd8330-649c-42ca-b0bb-7aa77184e20f]ᐧ<https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3D&type=zerocontent&guid=84bd8330-649c-42ca-b0bb-7aa77184e20f]%E1%90%A7>
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