there are a lot of things that simply can;t just fit to top 5 :) it is not joke when ppl say just strap name Maya on top of Softimage and there you go ;)
On Thu, Apr 3, 2014 at 4:33 PM, Brent McPherson < brent.mcpher...@autodesk.com> wrote: > Yes I did work on this. > > The plan was always to replace the guts of Center with the pivot stuff I > added to kinematics since it could handle rotation. We just never got > around to actually doing that and finishing off that part of the pivot > workflow... > > As I said before I always thought the way center worked was a bit hacky > (push points in one direction and modifying the transform in another) but > it seems the interactive/pervasive nature of it far outweighed the strange > way it works for you guys. > > Now I'm curious if it was even on anyone's top 5 list. ;-) > > I'm not a really good person to comment on the general issues discussed in > relation to Maya workflow. While working on Soft I worked on hair, > animation layers, lip sync, modeling, object view/isolate, tools, > kinematics, fcurves, ICE (well in fact every part of the software except > Rendering) My current involvement in Maya is limited to the modeling team > but I feel pretty comfortable that I can have a positive impact on workflow > in that area. > > Cheers. > -- > Brent > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg > Sent: 03 April 2014 15:04 > To: softimage@listproc.autodesk.com > Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) > > ...but from what he said Brent actually developed that part of Soft in the > first place. :/ > [ > https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3D&type=zerocontent&guid=84bd8330-649c-42ca-b0bb-7aa77184e20f]ᐧ<https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3D&type=zerocontent&guid=84bd8330-649c-42ca-b0bb-7aa77184e20f]%E1%90%A7> > >