In what context? And what do you mean with "control"? PTex is far from the gift to mankind some people thought it would have been to be honest.
Not only it's hugely topology dependent, it's also fairly slow, threads poorly, some times funnels heavily into single threading realm when processed, can't be conveniently remapped/transferred with commercial tools, and it has a steep entry fee if you rely on it for more than just placing texels (again, little is available commercially to re-interpret it). It has its place if your entire tool chain supports it for things like painting, but it's far from a free ride, and it will generally impact render times negatively more times than not, and that's if you invest heavily enough into supporting it across the pipe in first place. On Wed, Apr 9, 2014 at 12:58 AM, Sebastien Sterling < [email protected]> wrote: > Does anyone know if PTEX workflow currently allows for as much control as > UV ? > > or does it by its nature have limitations. > > Where it is relatively easy to animate a texture and subsequent > deformation, how does one go about this in PTEX ? > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

