In what context?
And what do you mean with "control"?

PTex is far from the gift to mankind some people thought it would have been
to be honest.

Not only it's hugely topology dependent, it's also fairly slow, threads
poorly, some times funnels heavily into single threading realm when
processed, can't be conveniently remapped/transferred with commercial
tools, and it has a steep entry fee if you rely on it for more than just
placing texels (again, little is available commercially to re-interpret it).

It has its place if your entire tool chain supports it for things like
painting, but it's far from a free ride, and it will generally impact
render times negatively more times than not, and that's if you invest
heavily enough into supporting it across the pipe in first place.


On Wed, Apr 9, 2014 at 12:58 AM, Sebastien Sterling <
[email protected]> wrote:

> Does anyone know if PTEX workflow currently allows for as much control as
> UV ?
>
> or does it by its nature have limitations.
>
> Where it is relatively easy to animate a texture and subsequent
> deformation, how does one go about this in PTEX ?
>



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