Does anyone know if PTEX workflow currently allows for as much control as UV ?
or does it by its nature have limitations. Where it is relatively easy to animate a texture and subsequent deformation, how does one go about this in PTEX ?
Does anyone know if PTEX workflow currently allows for as much control as UV ?
or does it by its nature have limitations. Where it is relatively easy to animate a texture and subsequent deformation, how does one go about this in PTEX ?