Have you played with the toon shader at all? I'm betting if you used that as a base & then modified how it was applied (maybe some noise that's modified by incidence that drives the different shading zones), you could get an interesting watercolor effect. You'd still need to do some post processing, but it might be a starting point.
I think Kim Aldis wrote an article or did a video on doing NPR rendering that used the toon shader. It might be on RediVivus (sp?). -Paul ᐧ On Wed, Apr 9, 2014 at 8:29 AM, Ognjen Vukovic <[email protected]> wrote: > While thats not what i was referring to it actually could provide an > interesting effect and i may give it a shot. What i was alluding to is what > a water color post processing effect would give, sort of a watercolor > shader so to say, i know it can be solved in post easily but i was > wondering if it could be done in 3d. >

