That to might work, i dont have that much experience with the toon shader
but it could be modified with some sort of procedural, and some blending. I
tried a trick with hair just now but not getting the best results. I think
i will play around with my options a bit more and probably just push
everything out as an aov and get things done in composite.


On Wed, Apr 9, 2014 at 2:40 PM, Paul Griswold <
[email protected]> wrote:

> Have you played with the toon shader at all?
>
> I'm betting if you used that as a base & then modified how it was applied
> (maybe some noise that's modified by incidence that drives the different
> shading zones), you could get an interesting watercolor effect.  You'd
> still need to do some post processing, but it might be a starting point.
>
> I think Kim Aldis wrote an article or did a video on doing NPR rendering
> that used the toon shader.  It might be on RediVivus (sp?).
>
> -Paul
>
> ᐧ
>
>
> On Wed, Apr 9, 2014 at 8:29 AM, Ognjen Vukovic <[email protected]> wrote:
>
>> While thats not what i was referring to it actually could provide an
>> interesting effect and i may give it a shot. What i was alluding to is what
>> a water color  post processing effect would give, sort of a watercolor
>> shader so to say, i know it can be solved in post easily but i was
>> wondering if it could be done in 3d.
>>
>
>

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