That to might work, i dont have that much experience with the toon shader but it could be modified with some sort of procedural, and some blending. I tried a trick with hair just now but not getting the best results. I think i will play around with my options a bit more and probably just push everything out as an aov and get things done in composite.
On Wed, Apr 9, 2014 at 2:40 PM, Paul Griswold < [email protected]> wrote: > Have you played with the toon shader at all? > > I'm betting if you used that as a base & then modified how it was applied > (maybe some noise that's modified by incidence that drives the different > shading zones), you could get an interesting watercolor effect. You'd > still need to do some post processing, but it might be a starting point. > > I think Kim Aldis wrote an article or did a video on doing NPR rendering > that used the toon shader. It might be on RediVivus (sp?). > > -Paul > > ᐧ > > > On Wed, Apr 9, 2014 at 8:29 AM, Ognjen Vukovic <[email protected]> wrote: > >> While thats not what i was referring to it actually could provide an >> interesting effect and i may give it a shot. What i was alluding to is what >> a water color post processing effect would give, sort of a watercolor >> shader so to say, i know it can be solved in post easily but i was >> wondering if it could be done in 3d. >> > >

