The setup you have already does the job by the looks of it? Maybe multiply the particle ID by 3, if that's the offset you want, then add that to the current frame. Plug that into the Animation start frame?
On 11 April 2014 12:23, Will Sharkey <[email protected]> wrote: > Hello, > > I have a curve and have added some instanced geometry per point on a > simulated ICE tree. Each Instance has animation on it. Whats a cool way to > offset the particle animation so Its neighbour triggers its animation say 3 > frames later? > > Maybe I could offset by particle ID and loop the animation? > > I had a another setup using states and a test inside null, but I'm just > looking to into different, incremental setups. > > Cheers. >

