One of my coworkers here set me straight, I was pretty close just
needed Current
Frame-Round-TestParticle ID and plug that into the first trigger in the
first state.
Seems to be working now.
Cheers.


On Fri, Apr 11, 2014 at 5:26 PM, Chris Marshall
<[email protected]>wrote:

> The setup you have already does the job by the looks of it?
> Maybe multiply the particle ID by 3, if that's the offset you want, then
> add that to the current frame. Plug that into the Animation start frame?
>
>
>
>
> On 11 April 2014 12:23, Will Sharkey <[email protected]> wrote:
>
>> Hello,
>>
>> I have a curve and have added some instanced geometry per point on a
>> simulated ICE tree. Each Instance has animation on it. Whats a cool way to
>> offset the particle animation so Its neighbour triggers its animation say 3
>> frames later?
>>
>> Maybe I could offset by particle ID and loop the animation?
>>
>> I had a another setup using states and a test inside null, but I'm just
>> looking to into different, incremental setups.
>>
>> Cheers.
>>
>
>
>

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