One of my coworkers here set me straight, I was pretty close just needed Current Frame-Round-TestParticle ID and plug that into the first trigger in the first state. Seems to be working now. Cheers.
On Fri, Apr 11, 2014 at 5:26 PM, Chris Marshall <[email protected]>wrote: > The setup you have already does the job by the looks of it? > Maybe multiply the particle ID by 3, if that's the offset you want, then > add that to the current frame. Plug that into the Animation start frame? > > > > > On 11 April 2014 12:23, Will Sharkey <[email protected]> wrote: > >> Hello, >> >> I have a curve and have added some instanced geometry per point on a >> simulated ICE tree. Each Instance has animation on it. Whats a cool way to >> offset the particle animation so Its neighbour triggers its animation say 3 >> frames later? >> >> Maybe I could offset by particle ID and loop the animation? >> >> I had a another setup using states and a test inside null, but I'm just >> looking to into different, incremental setups. >> >> Cheers. >> > > >

