Cheers Steven, i'll definitely consider checking it out, might there be a particular reason that Soft edge creasing is not supported ?
On 13 April 2014 19:35, Steven Caron <[email protected]> wrote: > arnold supports 'hard creases' but not 'soft creases' (weighted crease)... > download it and test it yourself. > > > On Sun, Apr 13, 2014 at 11:29 AM, Sebastien Sterling < > [email protected]> wrote: > >> Like many other i'm sure, i recently watched the Nvidia Pixar GPU >> conference. >> >> http://www.ustream.tv/recorded/45386636 >> >> >> It gave unprecedented incite into the Pixar workflow, now there was a lot >> of cool stuff on display, but what interested me in this instance, was >> there methodology for creasing: indicating the hardness of an edge to the >> rendrerer without having to add extra geometry to hold said information, >> thus optimizing the polycount, and making life easier for modelers riggers >> CPU and GPU's alike. >> >> Creasing has always been a bit of a fuzzy area in my experience, rarely >> have i seen it implemented or used in production, which is ironic given the >> advantages it seems to offer. >> >> Now most DCC's support it in the viewport, it is available in Maya Max >> Softimage Modo, and will render in mental ray as a default. however during >> last years trasition to arnold, when inquiering about creasing, i was told >> by a shader artist that Arnold does not support Edge creasing which i found >> perplexing. >> >> (not sure if it was just Mtoa) Can anyone confirm this ? >> >> >> Personally i think Edge creasing and even vertex creasing are great, i >> can't imagine how frustrating it must be for a rigger to have to deal with >> 2 to 3 edge loops to control the creasing of a lip or eyelid during >> blendshapes when the same result can be achieved by simply selecting 1 edge >> and indicating the crease angle. >> >> Have any of the beta testers for Redshift come across this ? >> >> I'm working on a character at the moment, and i'd like to know if i >> should put in the extra detail or add creasing, given i might not be the >> one to rig it. >> > >

