I just saw that 3Delight also supports multichannel EXR and offers on free license. http://softimage.tv/3delight-for-softimage-4-0/
On Sat, Apr 19, 2014 at 2:30 PM, Siew Yi Liang <[email protected]> wrote: > Hi Stephen: > > Yep, I would have done that in VRay in school...but now if I have to re-do > my shading and lighting >_< I think for this little thing I'll just render > to seperate files for now. I did find this thread: > > > https://groups.google.com/forum/#!searchin/xsi_list/multichannel/xsi_list/ZIIQoCGQmQ0/mDemhTdPlwQJ > > But I can't find the ctrl_pass/buffer shader mentioned anywhere around. > > Anyway, thanks! :) At least I know I wasn't missing something through the > standard UI... > > Yours sincerely, > Siew Yi Liang > > On 4/19/2014 7:58 AM, Stephen Davidson wrote: > > I believe you can also create multichannel exr's in Vray, as well. > You are only restricted to separate passes, in mentalray, in Softimage. > > > On Sat, Apr 19, 2014 at 10:39 AM, Stephen Davidson < > [email protected]> wrote: > >> Sorry, I misread your original question. It is not possible to have a >> SINGLE mult-ipass EXR >> file, in standard Softimage, only individual EXR file for each pass. >> >> You can do this in Softimage, with Arnold plugin: >> https://support.solidangle.com/display/SItoAUG/Multi-Layer+EXR >> >> >> On Sat, Apr 19, 2014 at 3:37 AM, Siew Yi Liang <[email protected]> wrote: >> >>> Hi Stephen: >>> >>> I believe that's how I set my scene up; however, whenever I render, I'm >>> still getting each EXR pass as a separate file instead of one multichannel >>> EXR...? >>> >>> http://i.imgur.com/NNAnloG.png >>> >>> I tried setting the filename output to be just [Pass] without the >>> [Framebuffer] token, but that just resulted in the last pass being what was >>> written to the EXR. >>> >>> Is there something else I'm missing here? I'm on XSI 2013 SP1 at home, >>> but I tried 2014 at school and ran into the same problem as well, so I >>> don't think that's the issue... >>> >>> Yours sincerely, >>> Siew Yi Liang >>> >>> On 4/18/2014 7:06 AM, Stephen Davidson wrote: >>> >>> yes... still there. >>> define the render channel (ambient, specular, etc.), then change the >>> format to EXR >>> >>> look here: >>> >>> http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596 >>> >>> >>> On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang <[email protected]>wrote: >>> >>>> Hi all: >>>> >>>> So I'm wrapping up a little short animation test in XSI, and I haven't >>>> touched the default MR renderer in it for quite awhile...was wondering if >>>> there was actually a way to now render multichannel EXRs natively with >>>> mental ray shaders? I tried searching around for the old ctrl_pass shaders >>>> thingy, but couldn't find it anywhere. (I don't have access to VRay at >>>> home, which is why I'm asking =\ ) But it seems that looking through the >>>> docs there still isn't any mention about it... >>>> >>>> -- >>>> Yours sincerely, >>>> Siew Yi Liang >>>> >>>> >>> >>> >>> -- >>> >>> Best Regards, >>> * Stephen P. Davidson* >>> >>> *(954) 552-7956 <%28954%29%20552-7956> * >>> [email protected] >>> >>> *Any sufficiently advanced technology is indistinguishable from magic* >>> >>> >>> - Arthur C. Clarke >>> >>> <http://www.3danimationmagic.com> >>> >>> >>> >> >> >> -- >> >> Best Regards, >> * Stephen P. Davidson* >> >> *(954) 552-7956 <%28954%29%20552-7956> * >> [email protected] >> >> *Any sufficiently advanced technology is indistinguishable from magic* >> >> >> - Arthur C. Clarke >> >> <http://www.3danimationmagic.com> >> > > > > -- > > Best Regards, > * Stephen P. Davidson* > > *(954) 552-7956 <%28954%29%20552-7956> * [email protected] > > *Any sufficiently advanced technology is indistinguishable from magic* > > > - Arthur C. Clarke > > <http://www.3danimationmagic.com> > > > -- Best Regards, * Stephen P. Davidson* *(954) 552-7956* [email protected] *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke <http://www.3danimationmagic.com>

