I just saw that 3Delight also supports multichannel EXR and offers on free
license.
http://softimage.tv/3delight-for-softimage-4-0/



On Sat, Apr 19, 2014 at 2:30 PM, Siew Yi Liang <[email protected]> wrote:

>  Hi Stephen:
>
> Yep, I would have done that in VRay in school...but now if I have to re-do
> my shading and lighting >_< I think for this little thing I'll just render
> to seperate files for now. I did find this thread:
>
>
> https://groups.google.com/forum/#!searchin/xsi_list/multichannel/xsi_list/ZIIQoCGQmQ0/mDemhTdPlwQJ
>
> But I can't find the ctrl_pass/buffer shader mentioned anywhere around.
>
> Anyway, thanks! :) At least I know I wasn't missing something through the
> standard UI...
>
> Yours sincerely,
> Siew Yi Liang
>
> On 4/19/2014 7:58 AM, Stephen Davidson wrote:
>
> I believe you can also create multichannel exr's in Vray, as well.
> You are only restricted to separate passes, in mentalray, in Softimage.
>
>
>  On Sat, Apr 19, 2014 at 10:39 AM, Stephen Davidson <
> [email protected]> wrote:
>
>> Sorry, I misread your original question. It is not possible to have a
>> SINGLE mult-ipass EXR
>> file, in standard Softimage, only individual EXR file for each pass.
>>
>>  You can do this in Softimage, with Arnold plugin:
>> https://support.solidangle.com/display/SItoAUG/Multi-Layer+EXR
>>
>>
>> On Sat, Apr 19, 2014 at 3:37 AM, Siew Yi Liang <[email protected]> wrote:
>>
>>>  Hi Stephen:
>>>
>>> I believe that's how I set my scene up; however, whenever I render, I'm
>>> still getting each EXR pass as a separate file instead of one multichannel
>>> EXR...?
>>>
>>> http://i.imgur.com/NNAnloG.png
>>>
>>> I tried setting the filename output to be just [Pass] without the
>>> [Framebuffer] token, but that just resulted in the last pass being what was
>>> written to the EXR.
>>>
>>> Is there something else I'm missing here? I'm on XSI 2013 SP1 at home,
>>> but I tried 2014 at school and ran into the same problem as well, so I
>>> don't think that's the issue...
>>>
>>> Yours sincerely,
>>> Siew Yi Liang
>>>
>>>   On 4/18/2014 7:06 AM, Stephen Davidson wrote:
>>>
>>> yes... still there.
>>> define the render channel (ambient, specular, etc.),  then change the
>>> format to EXR
>>>
>>>  look here:
>>>
>>> http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596
>>>
>>>
>>> On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang <[email protected]>wrote:
>>>
>>>>  Hi all:
>>>>
>>>> So I'm wrapping up a little short animation test in XSI, and I haven't
>>>> touched the default MR renderer in it for quite awhile...was wondering if
>>>> there was actually a way to now render multichannel EXRs natively with
>>>> mental ray shaders? I tried searching around for the old ctrl_pass shaders
>>>> thingy, but couldn't find it anywhere. (I don't have access to VRay at
>>>> home, which is why I'm asking =\ ) But it seems that looking through the
>>>> docs there still isn't any mention about it...
>>>>
>>>> --
>>>> Yours sincerely,
>>>> Siew Yi Liang
>>>>
>>>>
>>>
>>>
>>>  --
>>>
>>>  Best Regards,
>>> *  Stephen P. Davidson*
>>>
>>> *(954) 552-7956 <%28954%29%20552-7956> *
>>> [email protected]
>>>
>>> *Any sufficiently advanced technology is indistinguishable from magic*
>>>
>>>
>>>      - Arthur C. Clarke
>>>
>>> <http://www.3danimationmagic.com>
>>>
>>>
>>>
>>
>>
>>  --
>>
>>  Best Regards,
>> *  Stephen P. Davidson*
>>
>> *(954) 552-7956 <%28954%29%20552-7956> *
>> [email protected]
>>
>> *Any sufficiently advanced technology is indistinguishable from magic*
>>
>>
>>    - Arthur C. Clarke
>>
>> <http://www.3danimationmagic.com>
>>
>
>
>
>  --
>
>  Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956 <%28954%29%20552-7956> *    [email protected]
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>    - Arthur C. Clarke
>
> <http://www.3danimationmagic.com>
>
>
>


-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*    [email protected]

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com>

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