I have a wall like object that consists of a lot of cubes which are UV mapped with an xy projection, so they are laid out next to each other. I need to scale each cubes uv's down but local to its position on the xy projection. When I multi select in island mode scaling is relative to the xy projection center, so all cubes uv's stay connected. Is there a way to scale them relative to their local position on the xy projection?
Thanks - Morten

