I have a wall like object that consists of a lot of cubes which are UV
mapped with an xy projection, so they are laid out next to each other. I
need to scale each cubes uv's down but local to its position on the xy
projection. When I multi select in island mode scaling is relative to the
xy projection center, so all cubes uv's stay connected. Is there a way to
scale them relative to their local position on the xy projection?

Thanks - Morten

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