When you say XY, you mean UV right? So you want to scale each UV island
with their average center of their UV coordinates as their scale pivot?

If that's so, I don't think you can with all islands at the same time. You
can use Transform UVs, and apply scale to do it. It will work only with 1
island at a time.

Martin



On Tue, Apr 22, 2014 at 5:22 PM, Morten Bartholdy <[email protected]>wrote:

>     I have a wall like object that consists of a lot of cubes which are
> UV mapped with an xy projection, so they are laid out next to each other. I
> need to scale each cubes uv's down but local to its position on the xy
> projection. When I multi select in island mode scaling is relative to the
> xy projection center, so all cubes uv's stay connected. Is there a way to
> scale them relative to their local position on the xy projection?
>
>
>
> Thanks - Morten
>
>
>
>
>

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