Cool! How about transforms on rig objects, how do you "zero out" control objects? Is the object's coordinate relative to its parent, like in XSI's "parent" translation mode? is there "add" mode for rotations?

On 2014-04-24 13:23, Max Evgrafov wrote:
http://www.youtube.com/watch?v=B7bRzijbsnA&feature=youtu.be completed the effect of collisions. (there are some bugs in the corners of obstacles. but I'm tired of doing this rig. :)

Next step creating digital asset( I think it like model in XSI), Reach an understanding how working reference models in Houdini and then do animation.

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