Cool! How about transforms on rig objects, how do you "zero out" control
objects? Is the object's coordinate relative to its parent, like in
XSI's "parent" translation mode? is there "add" mode for rotations?
On 2014-04-24 13:23, Max Evgrafov wrote:
http://www.youtube.com/watch?v=B7bRzijbsnA&feature=youtu.be
completed the effect of collisions. (there are some bugs in the
corners of obstacles. but I'm tired of doing this rig. :)
Next step creating digital asset( I think it like model in XSI), Reach
an understanding how working reference models in Houdini and then do
animation.