Jon Swindells, good to see you ! ( i didn't try your rig, but i wont to do it) I am sorry for my question. Can you say , are you xsi user ? Were are you going migrait?
2014-04-24 18:39 GMT+04:00 Jordi Bares <[email protected]>: > I would say it is going to be much faster… let me bounce the question to > our Houdini guru's at Realise and will let you know the details… > > Jordi Bares > [email protected] > > On 24 Apr 2014, at 15:09, Max Evgrafov <[email protected]> wrote: > > Jordi Bares, what do you think about custom deformer based by vex? I did > this using ICE http://www.youtube.com/watch?v=bqmLdoFPvTA . To do > this i used multiply matrix transformation of deformers and point position > of envelope. What do you think about this way? Can be it more faster than > houdini capture tool? > > > > 2014-04-24 17:19 GMT+04:00 Jordi Bares <[email protected]>: > >> Well put Jon, it is true that the character rig Side Effects provide is >> painfully slow when deforming but the issue is that it is trying to do >> soooo much it is really sophisticated… and slow. >> >> I will suggest to play with a fast rig like this one to get a feel… it >> won't be as fast as Maya, this is one of the few strong points of Maya but >> it is good. >> >> http://www.orbolt.com/asset/SideFX::toonsimple >> >> And its a free asset so you can dig it and learn a lot from optimised >> rigging in Houdini. >> >> >> Jordi Bares >> [email protected] >> >> On 24 Apr 2014, at 13:13, Jon Swindells <[email protected]> >> wrote: >> >> > houdini's handling of transforms is about as good as it gets. >> > >> > by default, you will get a zeroed out transform on creation but this can >> > be pushed back onto the stack >> > as needed. >> > >> > you can also quite happily stack utility transforms ala xsiNulls too if >> > that floats your boat. >> > >> > the real eye opener though, is when you realise you can pull a transform >> > from anywhere, at any time, from any object >> > and branch however you like. >> > >> > it really does make the awkward maya (and xsi to some extent) type >> > workarounds painfully trivial. >> > >> > pre/post firing morphs are trivial, as is quat/angle based triggering of >> > morphs. >> > >> > there are really only 2 downsides to houdini for rigging/character setup >> > - >> > >> > deformations are painfully slow - on a production scale character, you >> > will be segmenting your mesh (hello 2004) and using bog standard >> > non-deforming parenting to get anything remotely approaching realtime >> > feedback. >> > even the dist based skin is slow as mollasses. >> > >> > if your animator is used to (and wants/needs) the niceties of char >> > pickers or on char controls >> > expect to spend lots of time with pyside/pyqt. >> > >> > of course, that is if you can find an animator who doesn't look at you >> > like your insane for suggesting houdidni as a char anim platform. >> > >> > Jordi hinted at something coming down the pipe for anim/char setup so, >> > there's hope for it yet. >> > >> > >> > gimbal mode is there if you need it. >> > >> > -- >> > Jon Swindells >> > [email protected] >> > >> > On Thu, Apr 24, 2014, at 02:47 PM, David Saber wrote: >> >> Cool! How about transforms on rig objects, how do you "zero out" >> control >> >> objects? Is the object's coordinate relative to its parent, like in >> >> XSI's "parent" translation mode? is there "add" mode for rotations? >> >> >> >> On 2014-04-24 13:23, Max Evgrafov wrote: >> >>> http://www.youtube.com/watch?v=B7bRzijbsnA&feature=youtu.be >> >>> completed the effect of collisions. (there are some bugs in the >> >>> corners of obstacles. but I'm tired of doing this rig. :) >> >>> >> >>> Next step creating digital asset( I think it like model in XSI), Reach >> >>> an understanding how working reference models in Houdini and then do >> >>> animation. >> >> >> > > > -- > Евграфов Максим.(Summatr) > https://vimeo.com/user3098735/videos > ------------------------------------------------------- > Хорошего Вам настроения !!! :-) > > > -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos ------------------------------------------------------- Хорошего Вам настроения !!! :-)

