There's no need to use the Edit UV shader. When you apply a spatial projection, 
you get a texture support object parented under the liquid. You can just select 
and transform the texture support like any other. If the projection has been 
frozen, you can still use the sliders on the texture projection definition to 
scale, rotate, and translate.

gray

From: [email protected] 
[mailto:[email protected]] On Behalf Of Szabolcs Matefy
Sent: Thursday, April 24, 2014 7:41 AM
To: [email protected]
Subject: Procedural textures?

Hey folks

I have an pointcached liquid. I'd like to apply a procedural texture on it 
(without) and I'd like to also transform this texture. I was considering the 
Edit UV node in the render tree, but I couldn't really figure out how it works. 
Anybody could help?


Cheers


Szabolcs
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