There's no need to use the Edit UV shader. When you apply a spatial projection, you get a texture support object parented under the liquid. You can just select and transform the texture support like any other. If the projection has been frozen, you can still use the sliders on the texture projection definition to scale, rotate, and translate.
gray From: [email protected] [mailto:[email protected]] On Behalf Of Szabolcs Matefy Sent: Thursday, April 24, 2014 7:41 AM To: [email protected] Subject: Procedural textures? Hey folks I have an pointcached liquid. I'd like to apply a procedural texture on it (without) and I'd like to also transform this texture. I was considering the Edit UV node in the render tree, but I couldn't really figure out how it works. Anybody could help? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
<<attachment: winmail.dat>>

