Thanks Guys,

It's a good starting point.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of [email protected]
Sent: Thursday, April 24, 2014 5:41 PM
To: [email protected]
Subject: Re: Procedural textures?

Edit_UV is used to modify(transform) a UV set, you need to input UVs to it 
first.

for instance:
vector_state (set to intersection point) ->  edit__UV -> texture coordinate 
input on procedural texture

this would give a spatial projection in world space, which you can transform 
with the edit_UV node.
it's pretty much the same transform you find in the texture nodes, uncheck the 
3 checks that are on by default - as they will clip the UVs to the 0 to
1 range, resulting in repeating boxes.

used like this, geometry will "swim through" the texture, as opposed to having 
the texture move with the geometry.
This is good for landscapes and many materials.
On a liquid it might not work very well though. A texture kept static in space 
and over time, with the liquid moving through it will most likely look wrong, 
but if you change it over time it could work.



-----Original Message-----
From: Grahame Fuller
Sent: Thursday, April 24, 2014 4:52 PM
To: [email protected]
Subject: RE: Procedural textures?

There's no need to use the Edit UV shader. When you apply a spatial projection, 
you get a texture support object parented under the liquid. You can just select 
and transform the texture support like any other. If the projection has been 
frozen, you can still use the sliders on the texture projection definition to 
scale, rotate, and translate.

gray

From: [email protected]
[mailto:[email protected]] On Behalf Of Szabolcs Matefy
Sent: Thursday, April 24, 2014 7:41 AM
To: [email protected]
Subject: Procedural textures?

Hey folks

I have an pointcached liquid. I'd like to apply a procedural texture on it
(without) and I'd like to also transform this texture. I was considering the 
Edit UV node in the render tree, but I couldn't really figure out how it works. 
Anybody could help?


Cheers


Szabolcs
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