Set instance geometry, has everything you need, just be careful with how
many offset you create, each offset will create a new object for the
renderer, so if each instanced model or geometry has a different offset,
you will end up sending individual copies to the renderer an your memory
will rise to the roof.


On Wed, Apr 30, 2014 at 6:53 PM, Morten Bartholdy <[email protected]>wrote:

>     I am scattering instances with animation on them onto geometry and
> need to offset their animation so the whole thing looks random. The docs
> are pretty vague regarding this and there seems to be no example scene
> showing how to do this. I am sure it is something really simple but it
> escapes my tired mind. How do I offset instance animation in ICE?
>
>
>
> Thanks - Morten
>
>
>
>
>

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