Thanks Oscar and pardon me for being thick here. How does this allow me to offset the animation? If I plug a randomize node into the Input Frame Value it seems to run randomly through the animation frames causing everything to jitter.
Morten Den 30. april 2014 kl. 19:28 skrev Oscar Juarez <[email protected]>: > Set instance geometry, has everything you need, just be careful with how > many offset you create, each offset will create a new object for the > renderer, so if each instanced model or geometry has a different offset, > you will end up sending individual copies to the renderer an your memory > will rise to the roof. > > > On Wed, Apr 30, 2014 at 6:53 PM, Morten Bartholdy < [email protected] > <mailto:[email protected]> > wrote: > > > > I am scattering instances with animation on them onto geometry and need to > > offset their animation so the whole thing looks random. The docs are pretty > > vague regarding this and there seems to be no example scene showing how to > > do this. I am sure it is something really simple but it escapes my tired > > mind. How do I offset instance animation in ICE? > > > > Thanks - Morten > > > >

