Thanks Oscar and pardon me for being thick here. How does this allow me to
offset the animation? If I plug a randomize node into the Input Frame Value
it seems to run randomly through the animation frames causing everything to
jitter.

Morten




Den 30. april 2014 kl. 19:28 skrev Oscar Juarez
<[email protected]>:

> Set instance geometry, has everything you need, just be careful with how
> many offset you create, each offset will create a new object for the
> renderer, so if each instanced model or geometry has a different offset,
> you will end up sending individual copies to the renderer an your memory
> will rise to the roof.
> 
> 
> On Wed, Apr 30, 2014 at 6:53 PM, Morten Bartholdy < [email protected]
> <mailto:[email protected]> > wrote:
> > 
> > I am scattering instances with animation on them onto geometry and need to
> > offset their animation so the whole thing looks random. The docs are pretty
> > vague regarding this and there seems to be no example scene showing how to
> > do this. I am sure it is something really simple but it escapes my tired
> > mind. How do I offset instance animation in ICE?
> > 
> > Thanks - Morten
> > 
> > 

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