The major issue is a non-negociable Z-Up which makes it very difficult to
integrate within any existing animation pipeline.


On Sat, May 3, 2014 at 10:41 PM, Dan Yargici <[email protected]> wrote:

> It's strange, I heard that also but I've not really found that to be the
> case.  It's different, but so's Maya, Modo and Houdini.  It's certainly not
> as slick as Softimage in that regard, but perfectly easy to get on with
> IMO.  At least I think the complaints regarding interaction, while not
> totally undeserved are somewhat exaggerated.
>
> DAN
>
>
>
> On Sat, May 3, 2014 at 9:30 PM, Mirko Jankovic 
> <[email protected]>wrote:
>
>> From what I saw Blender's one of biggest problem is UI and inconsistency
>> through out tools.
>> One thing do something in one tool, and completely different in another
>> tool and window.. making HUGE hit on workflow and learning curve.
>> That is for me it feels like a bunch of good ideas duck-taped together :(
>>
>>
>> On Sat, May 3, 2014 at 10:11 PM, Dan Yargici <[email protected]>wrote:
>>
>>> I've just slapped together this video to really quickly run through a
>>> few of the features of Blender for those that might not know anything about
>>> it.  I find it can be quite an eye-opener for people when they first see
>>> these things that we've been longing for for so long in Softimage.
>>>
>>> https://vimeo.com/93749156
>>>
>>> Forgive my seemingly clumsy navigation at points.  I'm using it on a 6yr
>>> old laptop with no numpad (big disadvantage!) on top of a chest of drawers
>>> while sitting on the edge of a bed!
>>>
>>> Just throwing it out there.  Perhaps it'll persuade a few people to
>>> spend less time bashing it and more time using and hopefully shaping it. :)
>>>
>>> It definitely feels like we're made up of two camps here, that's for
>>> sure... Frankly, I can't comprehend the passion with which some people bash
>>> something as good as this.
>>>
>>> DAN
>>>
>>
>>
>

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