The major issue is a non-negociable Z-Up which makes it very difficult to integrate within any existing animation pipeline.
On Sat, May 3, 2014 at 10:41 PM, Dan Yargici <[email protected]> wrote: > It's strange, I heard that also but I've not really found that to be the > case. It's different, but so's Maya, Modo and Houdini. It's certainly not > as slick as Softimage in that regard, but perfectly easy to get on with > IMO. At least I think the complaints regarding interaction, while not > totally undeserved are somewhat exaggerated. > > DAN > > > > On Sat, May 3, 2014 at 9:30 PM, Mirko Jankovic > <[email protected]>wrote: > >> From what I saw Blender's one of biggest problem is UI and inconsistency >> through out tools. >> One thing do something in one tool, and completely different in another >> tool and window.. making HUGE hit on workflow and learning curve. >> That is for me it feels like a bunch of good ideas duck-taped together :( >> >> >> On Sat, May 3, 2014 at 10:11 PM, Dan Yargici <[email protected]>wrote: >> >>> I've just slapped together this video to really quickly run through a >>> few of the features of Blender for those that might not know anything about >>> it. I find it can be quite an eye-opener for people when they first see >>> these things that we've been longing for for so long in Softimage. >>> >>> https://vimeo.com/93749156 >>> >>> Forgive my seemingly clumsy navigation at points. I'm using it on a 6yr >>> old laptop with no numpad (big disadvantage!) on top of a chest of drawers >>> while sitting on the edge of a bed! >>> >>> Just throwing it out there. Perhaps it'll persuade a few people to >>> spend less time bashing it and more time using and hopefully shaping it. :) >>> >>> It definitely feels like we're made up of two camps here, that's for >>> sure... Frankly, I can't comprehend the passion with which some people bash >>> something as good as this. >>> >>> DAN >>> >> >> >

