I noticed from the Exocortex instructions that it has to do with ICE
optimizations, the trick with forcing evaluation by displaying the
attribute should work for the built-in exporter as well I guess? Thing is,
I wanted to export a specific value per point, but I'm not re-using the
value within ICE, so that's why they were ignored. At least there's a way
to force the export, so it should be fine!


On Tue, May 6, 2014 at 4:06 AM, Ho Chung Nguyen <[email protected]
> wrote:

> Those attributes were not found or defined on the exported objects.
>
> It's not a problem if you don't use those attributes in your scene.
>
> The default list is comprehensive, including necessary attributes for the
> built-in renderers and sample scenes. Therefore you sometimes gets these
> warning if you don't use as many attributes.
> Just remove those attributes from the list in the export dialogue if you
> don't want to see the warnings.
>
>
> Sent
>
> > On May 6, 2014, at 1:22 AM, "Arvid Björn" <[email protected]> wrote:
> >
> > Hey folks,
> >
> > I'm trying to export an Alembic with some custom properties, Exocortex
> Crate doesn't seem to export anything other than the usual attributes, and
> there are no options for it. Then I noticed that the new built-in exporter
> has options for this, but when I export, I get this for just about every
> attribute in the list:
> >
> > // WARNING : Attribute not exported: AngularVelocity
> > // WARNING : Attribute not exported: ColorAlongStrands
> > // WARNING : Attribute not exported: MaterialID
> > // WARNING : Attribute not exported: Materials
> > etc......
> >
> > What's up what that? There are not clues as to why they aren't exported.
> Is there anything I need to do to get this to work?
> >
> > Cheers!
>

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