On the topic of Videos its worth looking at

Growing vines up a column

http://community.thefoundry.co.uk/tv/training/view.aspx?id=774

It gives a nice intro into how to create more procedural  geometry using the 
nodal system.

Also the Modcasts are really worthwhile (not only Brads) as they go into a lot 
of the nuts and bolts of Modo and how Nexus and It are put together. Now that I 
have a better handle on how they think about they way they put stuff together I 
have good deal of confidence about the future in Modo for my needs, and for our 
Students needs( once we are able to drop Maya)

What I have done is little projects for each aspect and the main thing I j have 
learned is that there are so many way to achieve things in Modo and to really 
get to know your preferences file because it can make a huge difference 
allowing you to tweak a great many things to make you feel more comfortable. 
Lastly get to know how to make you own layouts. In most of my projects I am no 
longer anywhere near the Vanilla Modo layouts and they tend to differ from 
project to project as I find new things and as it suits what I am trying to do 
more.

For those registered Modo users check your  Registered Content/Plugins/Training 
folders as there is stuff there for you to help.

Sadly the more I am starting to love Modo they less I want to open Maya which I 
what I need to do for at least the next two years ;(

Kind regards

Angus



From: "[email protected]<mailto:[email protected]>" 
<[email protected]<mailto:[email protected]>>
Reply-To: 
"[email protected]<mailto:[email protected]>" 
<[email protected]<mailto:[email protected]>>
Date: Wednesday 07 May 2014 at 6:30 AM
To: "[email protected]<mailto:[email protected]>" 
<[email protected]<mailto:[email protected]>>
Subject: Re: softimage to modo


I agree: you should start first with your mindset to: wrap head around 
concepts. Pivots and centers were kinda hard to digest (in xsi we just move 
center to vertices and voilá) but this jus an aspect to keep in mind... after a 
while of watching intro seminar to modo 701 and other 1hour videos, other 
references to the same tools will give you confidence. Then fire up the 
software and mingle around. Then texture, then light, then uvs, then materials, 
then render settings, then morphs, then weights, then particles, then hair, 
then constraints, then bones and binding, volume effects and then everything 
else..like drivers, channels, schematics and more cool in depth stuff...

That's the order I've followed for the past 3 months.
What really got me into modo is the community and the video stream 
presentations. I've thought: these guys are not talking like robots..they love 
what they do, just like us in softimage.

But yes, living without a history stack makes your concious guilty sometimes. 
Hehheh.
Cheers.
David R.


Enviado desde Yahoo Mail en 
Android<https://mx.overview.mail.yahoo.com/mobile/?.src=Android>


________________________________
From: Steffen Dünner 
<[email protected]<mailto:[email protected]>>;
To: <[email protected]<mailto:[email protected]>>;
Subject: Re: softimage to modo
Sent: Tue, May 6, 2014 3:52:58 PM

Yes, we have. And we're digging it more and more each day. My hint would be: 
Watch tutorials first! Especially about the shader tree, decoupled shading, the 
principle of "items" and the way you can copy&paste polys, edges, vertices etc. 
in and out of them and the "tool pipeline" stuff. Don't open up Modo and start 
clicking around. You will likely be disturbed and disappointed, because many 
things work differently. But these are the things that will make you love Modo 
in a few days ;)

Cheers
Steffen


2014-05-06 17:40 GMT+02:00 Francisco Criado 
<[email protected]<javascript:return>>:
Hi guys,

anyone already started using modo? first impressions or tips coming from soft? 
received our licenses today and soon starting to migrate...any tips from si 
users are more than welcome!

F.




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