sorry to correct you, but Alembic is open source and was never 'acquired'.
it was, I believe, implemented due to a large user demand (I remember Cory
on stage at a SI barraged by us lot in London and this was one of the
things that was a no brainer to do for a developer and yes, your point
still stands, it was most definitely not their own idea to implement it.


On 9 May 2014 22:52, Sebastien Sterling <[email protected]>wrote:

> There is always the AD solution: "lets discontinue our way to better
> interoperability!"
>
> Case and point:
>
> Zbrush GoZ, one click compatibility transfer with Maya Max Softimage
> Lightwave C4D Modo etc.... unconditional with any version.
>
> AD, mudbox: one click transfer to Max Maya... version dependent non
> backwards compatible.
>
>
> Acquires Alembic, implements it in... 1 application (no i am not counting
> Softimage 2015).
>
> Implements Open Sub Div in... 1 application.
>
>
> Sumatra seems more like an Ideal, something to strive for.
>
> Then again maybe FE will lead us all to the promised land :)
>
>
> On 9 May 2014 22:21, Greg Punchatz <[email protected]> wrote:
>
>>  The foundry has some very interesting things going on.... that seem to
>> be headed toward a more realistic and powerful version of the original
>> Digital Studio concept... Keep a close eye on them for an integrated post
>> suite like no other.
>>
>> I don't think its focus is games however... I think that would almost
>> need to be its own set of tools, geared for interactive development.
>>
>> "Trimmed for Caron's sanity "
>>
>>  ------------------------------
>>
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>

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