sorry to correct you, but Alembic is open source and was never 'acquired'. it was, I believe, implemented due to a large user demand (I remember Cory on stage at a SI barraged by us lot in London and this was one of the things that was a no brainer to do for a developer and yes, your point still stands, it was most definitely not their own idea to implement it.
On 9 May 2014 22:52, Sebastien Sterling <[email protected]>wrote: > There is always the AD solution: "lets discontinue our way to better > interoperability!" > > Case and point: > > Zbrush GoZ, one click compatibility transfer with Maya Max Softimage > Lightwave C4D Modo etc.... unconditional with any version. > > AD, mudbox: one click transfer to Max Maya... version dependent non > backwards compatible. > > > Acquires Alembic, implements it in... 1 application (no i am not counting > Softimage 2015). > > Implements Open Sub Div in... 1 application. > > > Sumatra seems more like an Ideal, something to strive for. > > Then again maybe FE will lead us all to the promised land :) > > > On 9 May 2014 22:21, Greg Punchatz <[email protected]> wrote: > >> The foundry has some very interesting things going on.... that seem to >> be headed toward a more realistic and powerful version of the original >> Digital Studio concept... Keep a close eye on them for an integrated post >> suite like no other. >> >> I don't think its focus is games however... I think that would almost >> need to be its own set of tools, geared for interactive development. >> >> "Trimmed for Caron's sanity " >> >> ------------------------------ >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >

