I know Rob, but it just kinda makes it worse, Alembic OpenSubDiv and EXR are free* and industry standards, in theory you would have everything to gain from implementing these in your products, and it would go a long way to promoting interoperability, unless... that wasn't your intention?
On 9 May 2014 23:06, Rob Chapman <[email protected]> wrote: > sorry to correct you, but Alembic is open source and was never 'acquired'. > it was, I believe, implemented due to a large user demand (I remember Cory > on stage at a SI barraged by us lot in London and this was one of the > things that was a no brainer to do for a developer and yes, your point > still stands, it was most definitely not their own idea to implement it. > > > On 9 May 2014 22:52, Sebastien Sterling <[email protected]>wrote: > >> There is always the AD solution: "lets discontinue our way to better >> interoperability!" >> >> Case and point: >> >> Zbrush GoZ, one click compatibility transfer with Maya Max Softimage >> Lightwave C4D Modo etc.... unconditional with any version. >> >> AD, mudbox: one click transfer to Max Maya... version dependent non >> backwards compatible. >> >> >> Acquires Alembic, implements it in... 1 application (no i am not counting >> Softimage 2015). >> >> Implements Open Sub Div in... 1 application. >> >> >> Sumatra seems more like an Ideal, something to strive for. >> >> Then again maybe FE will lead us all to the promised land :) >> >> >> On 9 May 2014 22:21, Greg Punchatz <[email protected]> wrote: >> >>> The foundry has some very interesting things going on.... that seem to >>> be headed toward a more realistic and powerful version of the original >>> Digital Studio concept... Keep a close eye on them for an integrated post >>> suite like no other. >>> >>> I don't think its focus is games however... I think that would almost >>> need to be its own set of tools, geared for interactive development. >>> >>> "Trimmed for Caron's sanity " >>> >>> ------------------------------ >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >> >

