Max's tools are mostly built to be productive right out of the box. It's a 
right-to-the-point application that can also be quite flexible and procedural. 
The downside is that a lot of stuff in there is so neglected and broken, that 
it's just sad. You're going to spend some time finding workarounds to things, 
and learning what's broken and what's not. 
Also, Max relies a lot on third-party plugins to address lots of its 
limitations. Be ready to spend some cash on some of those if you want truly 
first-class quality tools.
MAXScript is a very friendly language to learn. Very capable too. 
Scripting-wise, Max is not of the best applications I've used to date. The 
scripter is based on SCITE, so it is very nice, and has some great features. 
Max now also supports Python. I have not used it yet, so I cannot comment there.
There is a humongous library of available  scripts and tools for free out 
there. Keep these two links handy...
www.scriptspot.com
www.maxplugins.de

If you want to look into ICE-like development, check out Ephere's Lab tool. 
It's headed in that direction.
Let me know if you have more specific questions. Cheers!

Sergio Muciño.
Sent from my iPad.

On May 22, 2014, at 3:07 PM, Ryan Maguire <rpmagu...@gmail.com> wrote:

>> How come I don't hear anything about 3dsmax, I have just started learning it 
>> ... But I like it more and more each day.
> 
> Are there huge cons that I should be aware of?   Anyone who has extensive 
> experience in max... 

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