Can I ask you Luc-Eric how is that the same engine was not put in XSI? the whole HQV reinvention seems to me like I am missing something.
If you ware allowed to discuss what was the behind that decision? I am sure it made sense to someone but I still don't get it. thx Jordi Bares [email protected] On 23 May 2014, at 12:34, Luc-Eric Rousseau <[email protected]> wrote: > Max's Nitrous viewport and Maya's viewport 2.0 are using the same shared > viewport engine. > > On May 22, 2014 9:40 PM, "Sebastien Sterling" <[email protected]> > wrote: > Sergio is spot on in his description. > > i had not heard of Scene states either. > > http://synergiscadblog.com/2013/03/22/friday-3ds-max-video-tip-how-to-use-the-scene-state-manager/ > > Max is a nice user friendly package, but it is being severely neglected. no > alembic no open subdiv, no viewport 2.0 and no prospects, maya is slowly > taking over its game industry share. modo is probably a better arch design > package. no support from major 3rd party renderers, with the exception of > Vray. > > it's sad, Sergio is right about that too. > > > On 23 May 2014 01:01, Steven Caron <[email protected]> wrote: > they work, but when i was at blur we didn't use them. watch out there is no > way of knowing which scene state you are in. > > > On Thu, May 22, 2014 at 4:57 PM, Sergio Muciño <[email protected]> > wrote: > Sorry, I got mixed up. It's Scene States. > Render elements are the old system. > Saludos Manuel! > > > Sergio M. > > Sent from my iPhone > >

