Answering the original question. Once the announcement was made, it has created a near impossible environment for me to use Softimage. My employer already scowled at my use of SI and now he has a reason to dictate me use another app. We bought a seat of C4D and I'm trying to get up to speed in it. The only way now that I can run something through SI is if I can demonstrate a problem only solved in SI or am completely solo(freelance). Otherwise I'm hemmed in and have to use what they tell me. It was an uphill battle before fighting for Softimage but now it's a cliff face. For all those who are able to keep on going, don't take it for granted!
Byron On Fri, May 23, 2014 at 9:18 AM, Luc-Eric Rousseau <[email protected]>wrote: > On Fri, May 23, 2014 at 8:36 AM, Jordi Bares <[email protected]> wrote: > > Can I ask you Luc-Eric how is that the same engine was not put in XSI? > the > > whole HQV reinvention seems to me like I am missing something. > > > > If you ware allowed to discuss what was the behind that decision? I am > sure > > it made sense to someone but I still don't get it. > > The HQV project in Softimage was small project we could do in one > release. It was about finishing the already-begun MetaSL > implementation in the viewport, which you could enable with an > environment variable in Softimage 2010, and fixing a few things like > transparency and texturing issues that have been asked for a long > time. It ended up being a bit more complicated, but we still managed > to do it with a few people. > > It's not a new viewport, it's just installing realtime shaders in the > same Softimage viewing code as before. It's the same thing as the > "OpenGL" real time shader mode. > > Now Viewport 2.0 in Maya or Max... those are huge multi-year project > with dozens of people, and work continues. You need to change many > thing in your app to modernize it to the new viewing philosophy and > detach it from the old OpenGL and old ways of thinking/coding. A few > years ago, when the plan for Softimage 2014 was made, nitrous and vp > 2.0 were both young and struggling so it wasn't obvious at all. >

