A bit slower than I wanted but finally found a bit of time to wrap the animation chapter. Moving now into procedural texturing.
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=148644#148644 Please let me know if you guys miss something and I will do my best to add it. Enjoy Jordi Bares [email protected] On 29 May 2014, at 01:56, David Barosin <[email protected]> wrote: > Jordi thank you! I've been checking out the first few chapters and > thoroughly appreciating all the time and effort you put into these. > > A truly kind act. > > Cheers, > -Dave > > > > > On Wed, May 28, 2014 at 7:40 PM, Nick Angus <[email protected]> wrote: > Thank you Mr Bares! > ________________________________________ > From: [email protected] > [[email protected]] on behalf of Jordi Bares > [[email protected]] > Sent: 29 May 2014 08:34 > To: [email protected] > Subject: Re: SI and Houdini > > Well, seems finally found a gap to add another guide > > Houdini procedural animation introduciton aka CHOPs ready to download > > http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=148076#148076 > > Jordi Bares > [email protected] > > On 21 May 2014, at 22:49, Sebastian Kowalski <[email protected]> wrote: > > > I am experiencing the same. Amazed by it actually. > > And all the sexy things one can do in a ROP Network.. > > Never would thought of XSI pass system being too rigid. > > > > > > > > Am 21.05.2014 um 20:33 schrieb Andy Goehler <[email protected]>: > > > >> > >> > >>> On 21.05.2014, at 19:35, Ciaran Moloney <[email protected]> wrote: > >>> > >>> Mantra aint too shabby... > >> > >> I'm running a test scene and surprisingly Mantra keeps pace with Arnold > >> speed/quality wise (brute force). I really like all the options that > >> Mantra brings along. There's is an unmatched flexibility with lights, > >> objects and shaders with Mantra all inside Houdini without having to > >> resort to external C++ IDEs. > >> > >> Andy > > > > > > > >

