Well, texturing is now finished, moving into rendering guides. 1& 2 now online
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=151456#151456 Enjoy Jordi Bares [email protected] On 8 Jun 2014, at 21:07, Jordi Bares <[email protected]> wrote: > A bit slower than I wanted but finally found a bit of time to wrap the > animation chapter. Moving now into procedural texturing. > > http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=148644#148644 > > Please let me know if you guys miss something and I will do my best to add it. > > Enjoy > > Jordi Bares > [email protected] > > On 29 May 2014, at 01:56, David Barosin <[email protected]> wrote: > >> Jordi thank you! I've been checking out the first few chapters and >> thoroughly appreciating all the time and effort you put into these. >> >> A truly kind act. >> >> Cheers, >> -Dave >> >> >> >> >> On Wed, May 28, 2014 at 7:40 PM, Nick Angus <[email protected]> wrote: >> Thank you Mr Bares! >> ________________________________________ >> From: [email protected] >> [[email protected]] on behalf of Jordi Bares >> [[email protected]] >> Sent: 29 May 2014 08:34 >> To: [email protected] >> Subject: Re: SI and Houdini >> >> Well, seems finally found a gap to add another guide >> >> Houdini procedural animation introduciton aka CHOPs ready to download >> >> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=148076#148076 >> >> Jordi Bares >> [email protected] >> >> On 21 May 2014, at 22:49, Sebastian Kowalski <[email protected]> wrote: >> >> > I am experiencing the same. Amazed by it actually. >> > And all the sexy things one can do in a ROP Network.. >> > Never would thought of XSI pass system being too rigid. >> > >> > >> > >> > Am 21.05.2014 um 20:33 schrieb Andy Goehler <[email protected]>: >> > >> >> >> >> >> >>> On 21.05.2014, at 19:35, Ciaran Moloney <[email protected]> wrote: >> >>> >> >>> Mantra aint too shabby... >> >> >> >> I'm running a test scene and surprisingly Mantra keeps pace with Arnold >> >> speed/quality wise (brute force). I really like all the options that >> >> Mantra brings along. There's is an unmatched flexibility with lights, >> >> objects and shaders with Mantra all inside Houdini without having to >> >> resort to external C++ IDEs. >> >> >> >> Andy >> > >> > >> >> >> >> >

