Well, texturing is now finished, moving into rendering guides. 1& 2 now online

http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=151456#151456

Enjoy

Jordi Bares
[email protected]

On 8 Jun 2014, at 21:07, Jordi Bares <[email protected]> wrote:

> A bit slower than I wanted but finally found a bit of time to wrap the 
> animation chapter. Moving now into procedural texturing.
> 
> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=148644#148644
> 
> Please let me know if you guys miss something and I will do my best to add it.
> 
> Enjoy
> 
> Jordi Bares
> [email protected]
> 
> On 29 May 2014, at 01:56, David Barosin <[email protected]> wrote:
> 
>> Jordi thank you!  I've been checking out the first few chapters and 
>> thoroughly appreciating all the time and effort you put into these.
>> 
>> A truly kind act.
>> 
>> Cheers,
>>  -Dave
>> 
>> 
>> 
>> 
>> On Wed, May 28, 2014 at 7:40 PM, Nick Angus <[email protected]> wrote:
>> Thank you Mr Bares!
>> ________________________________________
>> From: [email protected] 
>> [[email protected]] on behalf of Jordi Bares 
>> [[email protected]]
>> Sent: 29 May 2014 08:34
>> To: [email protected]
>> Subject: Re: SI and Houdini
>> 
>> Well, seems finally found a gap to add another guide
>> 
>> Houdini procedural animation introduciton aka CHOPs ready to download
>> 
>> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=148076#148076
>> 
>> Jordi Bares
>> [email protected]
>> 
>> On 21 May 2014, at 22:49, Sebastian Kowalski <[email protected]> wrote:
>> 
>> > I am experiencing the same. Amazed by it actually.
>> > And all the sexy things one can do in a ROP Network..
>> > Never would thought of XSI pass system being too rigid.
>> >
>> >
>> >
>> > Am 21.05.2014 um 20:33 schrieb Andy Goehler <[email protected]>:
>> >
>> >>
>> >>
>> >>> On 21.05.2014, at 19:35, Ciaran Moloney <[email protected]> wrote:
>> >>>
>> >>> Mantra aint too shabby...
>> >>
>> >> I'm running a test scene and surprisingly Mantra keeps pace with Arnold 
>> >> speed/quality wise (brute force). I really like all the options that 
>> >> Mantra brings along. There's is an unmatched flexibility with lights, 
>> >> objects and shaders with Mantra all inside Houdini without having to 
>> >> resort to external C++ IDEs.
>> >>
>> >> Andy
>> >
>> >
>> 
>> 
>> 
>> 
> 

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