Wow, they're really pushing the game creation content lately...I guess they want a piece of cake of the Unity/Unreal Engine 4 market....and also they're copying Blender, since it has its own 3d game engine since...a couple of years maybe? I don't know why they're not developing a fully functional realtime viewer inside Max/Maya...DX11 is quite nice, but not yet there in terms of shading and lighting... I'm also glad about the Maya LT price drop...but FBX polygon export limit? seriously? c'mon, you can aim only to iOS/Android games whit that limit...
2014-06-10 4:18 GMT+02:00 Sebastien Sterling <[email protected]>: > what's the point if you can't make doomsday viruses with it... > > > On 10 June 2014 00:00, Emilio Hernandez <[email protected]> wrote: > >> Autodesk Buys Bitsquid Game Engine Creator >> >> Videogame Technology to Be Integrated in Visualization Tools for Other >> Content-Creation Products >> >> >> >> http://www.studiodaily.com/2014/06/autodesk-buys-bitsquid-game-engine-creator/?hq_e=el&hq_m=2895337&hq_l=6&hq_v=231428e7f1 >> ------------------------------------------------------- >> Emilio Hernández VFX & 3D animation. >> >> >

