MayaLT is actually aimed specifically at the indie game developer, many of whom are developing for iOS/Android platforms.
The DX11 viewport support was a big thing for games guys and one of the reasons why it was done, as well as the .NET API support. That and the VP2.0 visual fidelity has been extended to FBX review, which is a free standalone viewer that work on mac, windows and now iOS. G From: Nicolas Esposito <[email protected]<mailto:[email protected]>> Reply-To: "[email protected]<mailto:[email protected]>" <[email protected]<mailto:[email protected]>> Date: Tuesday, 10 June 2014 07:40 To: "[email protected]<mailto:[email protected]>" <[email protected]<mailto:[email protected]>> Subject: Re: More acquisitions from Autodesk Wow, they're really pushing the game creation content lately...I guess they want a piece of cake of the Unity/Unreal Engine 4 market....and also they're copying Blender, since it has its own 3d game engine since...a couple of years maybe? I don't know why they're not developing a fully functional realtime viewer inside Max/Maya...DX11 is quite nice, but not yet there in terms of shading and lighting... I'm also glad about the Maya LT price drop...but FBX polygon export limit? seriously? c'mon, you can aim only to iOS/Android games whit that limit... 2014-06-10 4:18 GMT+02:00 Sebastien Sterling <[email protected]<mailto:[email protected]>>: what's the point if you can't make doomsday viruses with it... On 10 June 2014 00:00, Emilio Hernandez <[email protected]<mailto:[email protected]>> wrote: Autodesk Buys Bitsquid Game Engine Creator Videogame Technology to Be Integrated in Visualization Tools for Other Content-Creation Products http://www.studiodaily.com/2014/06/autodesk-buys-bitsquid-game-engine-creator/?hq_e=el&hq_m=2895337&hq_l=6&hq_v=231428e7f1 ------------------------------------------------------- Emilio Hernández VFX & 3D animation.
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