Mine was rigging 3 fully shaped based and IK/FK - eyes, mouth blends, etc.. 
anthropomorphic characters rigged in only one month.
2 solid weeks coding expressions and then re-adapting to new characters, 
sculpting mouth (vocal) shapes for a whole
week (synoptics included), and finally breaking rigs by 4th week. Ready and 
delivered. 


Things got worst when director wanted to add hair on top of all this for 2 of 
the 3 characters....at final stage...

 
Had to delete hairs on first render test showed to directors. Render time went 
up for 3 whole days (Quad-core machines with 16 gbs of RAM)
for just 250 frames. Animators took them for a ride by the end of the month and 
everyone happy at former studio.


So what was your challenge/nightmare and how did you do to get it out and 
deliver on time?



David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel

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