Mine was rigging 3 fully shaped based and IK/FK - eyes, mouth blends, etc.. anthropomorphic characters rigged in only one month. 2 solid weeks coding expressions and then re-adapting to new characters, sculpting mouth (vocal) shapes for a whole week (synoptics included), and finally breaking rigs by 4th week. Ready and delivered.
Things got worst when director wanted to add hair on top of all this for 2 of the 3 characters....at final stage... Had to delete hairs on first render test showed to directors. Render time went up for 3 whole days (Quad-core machines with 16 gbs of RAM) for just 250 frames. Animators took them for a ride by the end of the month and everyone happy at former studio. So what was your challenge/nightmare and how did you do to get it out and deliver on time? David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel

