You like trying to create sensational threads, don't you? Is your goal to get as much replies as possible? My own goal is to be a party pooper, sorry :)
On 11 June 2014 00:18, David Rivera <[email protected]> wrote: > Mine was rigging 3 fully shaped based and IK/FK - eyes, mouth blends, > etc.. anthropomorphic characters rigged in only one month. > 2 solid weeks coding expressions and then re-adapting to new characters, > sculpting mouth (vocal) shapes for a whole > week (synoptics included), and finally breaking rigs by 4th week. Ready > and delivered. > > Things got worst when director wanted to add hair on top of all this for 2 > of the 3 characters....at final stage... > > Had to delete hairs on first render test showed to directors. Render time > went up for 3 whole days (Quad-core machines with 16 gbs of RAM) > for just 250 frames. Animators took them for a ride by the end of the > month and everyone happy at former studio. > > > So what was your challenge/nightmare and how did you do to get it out and > deliver on time? > > > *David Rivera* > *3D Compositor/Animator* > LinkedIN <http://ec.linkedin.com/in/3dcinetv> > Behance <https://www.behance.net/3dcinetv> > VFX Reel <https://vimeo.com/70551635> > -- Christopher Crouzet *http://christophercrouzet.com* <http://christophercrouzet.com>

