You like trying to create sensational threads, don't you? Is your goal to
get as much replies as possible?
My own goal is to be a party pooper, sorry :)


On 11 June 2014 00:18, David Rivera <[email protected]> wrote:

> Mine was rigging 3 fully shaped based and IK/FK - eyes, mouth blends,
> etc.. anthropomorphic characters rigged in only one month.
> 2 solid weeks coding expressions and then re-adapting to new characters,
> sculpting mouth (vocal) shapes for a whole
> week (synoptics included), and finally breaking rigs by 4th week. Ready
> and delivered.
>
> Things got worst when director wanted to add hair on top of all this for 2
> of the 3 characters....at final stage...
>
> Had to delete hairs on first render test showed to directors. Render time
> went up for 3 whole days (Quad-core machines with 16 gbs of RAM)
> for just 250 frames. Animators took them for a ride by the end of the
> month and everyone happy at former studio.
>
>
> So what was your challenge/nightmare and how did you do to get it out and
> deliver on time?
>
>
> *David Rivera*
> *3D Compositor/Animator*
> LinkedIN <http://ec.linkedin.com/in/3dcinetv>
> Behance <https://www.behance.net/3dcinetv>
> VFX Reel <https://vimeo.com/70551635>
>



-- 
Christopher Crouzet
*http://christophercrouzet.com* <http://christophercrouzet.com>

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